Hey @littlecats, @YetiChow’s answer is pretty much exactly what mine would be. Basically, if you’re playing Ascendancy, after Mer Burleyhands comes to visit, a campaign starts that has a % chance of generating a merchant or a trader from a list of merchants/traders. You should start getting them within 1-2 days of talking to Mer. After you hit tier 2, you get a different, larger list of traders.
One thing that might be happening, if you’re not seeing them, is that the current notification window, if up, can hide new notification windows. So if you’ve got say, the daily update up on your screen, and new updates happen before you dismiss it, they can queue behind the top notification. To see all the notifications you have, click the ! button in your UI.
Can I expect the farmer to continue tending the crops when the town inventory is not full?
The farmer’s behavior is: is there a field designated? If so, I should till it. Is there an empty field? If so I should plant. Are there ripe crops? if so, I should collect them. If I don’t do any of these things, I should be hauling. Sleeping, eating, conversations, and firepit time interrupt this. You can change what they are allowed to do in the citizens menu. If they are not behaving like this, it is probably a bug. Send us your save and we can take a look.
How can I get the hearthlings to do jobs I want them to do?
Citizens menu is your friend
Do I have to play this game in speeds over the normal speed? I like playing in the normal speed and don’t want to play it in the fast speed.
Play at whatever speed you like, though most people plan in normal speed, and then watch stuff unfold at higher speeds
With the bad luck I have with the the RNG in this game, I have for my starting hearthling’s jobs, 1 carpenter or potter if playing RC, 1 farmer, 3 soldiers, and 2 clerics. How bad is it for the carpenter to have 3 jobs? In order to get more hearthlings, I need to craft a merchant cart and cloth is harder to come by than clay. So my carpenter needs to become a mason, then a potter to get the merchant cart.
Definitely this. However, it sounds like you’re having a class allocation problem? When I play, I usually make 1 crafter (carpenter or potter) and 1 food creator (1 trapper or farmer) and keep everyone workers until I get my first few buildings up. By then I should be getting a new hearthling each day, so I make 1 footman, and then an herbalist, and then a 2nd farmer and turn my 1st farmer into a cook. When the goblins show up to extort you, then I turn my herbalist into a cleric, and add a 2nd footman so I can promote the first one to knight. Finally, I make an archer. Sometimes, when I’m feeling fancy, I’ll mix this up by making a mason or a weaver instead of a cook. When I play RC, I follow a similar formula, except I buy the talismans instead of making them.