MajorFordson:
I’d also like to see items not appear at all until there’s a possibility of them being built. For example Fine items requiring gold flakes do not appear at all until the player has a Mason OR gets some gold flakes another way. That way the player is surprised and gets joy as the building options expand. It’s always a pleasure to discover new content in the game, as long as it is telegraphed to the player that this has happened or is possible.
But the player would loose the ability to look out for new goals, and to start obtaining the materials necessary for these new things the player wants. That is the trade-off here.
Also, from this thread I got the following idea:
One thing that might be happening, if you’re not seeing them, is that the current notification window, if up, can hide new notification windows. So if you’ve got say, the daily update up on your screen, and new updates happen before you dismiss it, they can queue behind the top notification. To see all the notifications you have, click the ! button in your UI.
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