I’m considering doing a ‘worker expansion’ mod which basically adds 3 classes to the game.e
The Builder, the Forester, and the Miner.
The reason I am mostly considering this is because I usually end up delegating the worker role to whoever has the lowest states(triple 1’s and such). And that generally results in all my workers being relatively slow.
The reason I’d like to add these specific classes is to have ‘super workers’ that are less all-rounder’s and more 1 specific niche. They’d each have their own attire(mining helmet on miners for example).
- The Miner would have increased movement speed and diligence(to work longer hours) and would possibly mine larger chunks out(2x2x1).
- The Forester would have similar stat buffs but would also replant trees(perhaps in designated zones similar to Shepard/Farmer/Trapper).
- The Builder would just have much faster speed to help build faster.
I have only played with mods back in early spring so I’m not exactly sure how long it’d take to add entirely custom classes. Also not sure if things like adding a zone component for the Forester or modifying how mining works for the miner would work.