Title:
Problem Promoting a character to a carpenter Summary:
Whenever i try to promote one of my characters to carpenter it just doesnt happen. I need to get a fix to this problem bad it is very hard to play the game withought one Steps to reproduce:
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Hey there @TerminatorOfGods, welcome to the Discourse! Unfortunately we are not going to be able to provide any help without a little more information. The bug report template can be used as a guide to ensure we have enough information to assist you. At minimum can you please provide us with the version of the game you are running and the steps you take to attempt the carpenter promotion? Screenshots may also be helpful to further demonstrate the issue.
I have this problem too. I started a new game and I couldn’t assign anyone to be a carpenter which makes it impossible to play
I’d been playing a normal game beforehand and wanted to start again and stream it from another computer for better performance (via Steam). However I tried the game again on the original computer and it had the same effect, so that can’t be it…
These are the steps I took: New game: Ascendency/Temperate/Sandbox. Load up as normal then went to start organising my people and assign a carpenter…selected a character, clicked the carpenter icon then approve icon which made the approved tune but on the next screen (list of chars and status etc) it hadn’t changed and there wasn’t a carpenter
@Relyss - Thanks, I double checked the Inventory and it did have the saw in…it just doesn’t want to work
Alpha 14
No mods
System Info:
Intel® Core™ i5-3337U CPU @1.80GHz,
4GB RAM
64-bit OS. x64-based processor
*I tried taking screenshots but I couldn’t find them on my computer
alright, there’s probably a couple ways to do it, but the way i remember to is by,
find Stonehearth in your steam library
right click stonehearth and select “view screenshots”
click “show on disk”
locate the correct screenshot (most likely the newest one) in the folder it opens up
from there its as simple as locating the correct screenshot, then you can either upload it to the discourse by dragging and dropping, or by using the upload button
I’ve encountered this too recently but it was user error (and not having played in ages) - or UI glitch/lack of clarity.
When first starting you need to make a stockpile so your hearthlings will put away your starting goods. You can’t promote unless the required item is in a stockpile. So your initial saw exists but isn’t usable til they put it away.
IMO there is a UI fail here, because the game will let you promote the hearthling even though the required item isn’t in a stockpile - and as someone stated, nothing happens even though it feels like you just promoted someone.
To duplicate:
start a new game
pause as soon as you embark
press c to pull up hearthling list
pick any hearthling and select change job
You will see that carpenter is lit up as available (trapper too if you start with a knife like I usually do)
promote that hearthling to carpenter - you get the stamp of approval
let time run
Nothing happens because while you do have the saw, it’s not in a stockpile, and while the game “sees” it, the hearthlings do not
Later on if you look at job changing you get clear red text telling you that you need an item to do the promotion, but if you were to do similar steps, you could whiff (if you had the right timing and the item was made but not yet in a stockpile).
To counter this:
Start new game
Embark
Pause as soon as you can
Make a stockpile for everything as your first action
Let time run for a few seconds so they put their starting goodies away
and… umm… you have the game paused (down in the right hand corner) they cant promote unless the game is playing, as they have to actually path to the item and promote, its not just an instant thing…
or does the problem happen even if the game is on play?
I have a habit of pausing the game immediately upon embark and doing my initial setup.
IF you let the game run for a few seconds, they do actually drop the stuff they’re carrying and you can then successfully promote (just did that in the test game I was running for the previous comment).
But, if like me, you try to immediately pause and do all the stuff, the promotion whiffs because one of the hearthlings is holding the saw (and the UI thinks the saw is available so it lets it happen).
When I first had this happen, I didn’t think of it as a bug, but as user error, so I got in the habit of making a stockpile and letting time run a few seconds first thing, but that isn’t actually necessary if you let the game run a few seconds at all.
Clearly, I have no patience and/or am overly concerned with optimizing every nanosecond of the initial deploy.
As we have not heard back from @TerminatorOfGods, I am going to mark this #resolved until he responds with more details.
Edit: Discourse doesn’t seem to want to cooperate at the moment and let me move this topic…this is a reminder for me to return and try again later…