Anyone else progressed the survival game past the point of defeating the General? If so, I’m curious how you find the balance.
Specifically, it feels to me that post-General mob spawns are too heavy, too frequent and often too close to my town (Screenshots available upon request). That mixed with the currently-limited combat AI means I spend almost all of my time babysitting my military and workers to ensure they don’t trigger a full scale land invasion and/or get themselves utterly slaughtered.
This means I stop playing a game, and really just become an AI nanny. As a player, I refuse to allow a veteran hearthling to die purely from stupidity. As a result, I’ve found I’ve stopped evolving my town.
What have your experiences been so far? Do you agree that this stage of the game needs some balancing, or has it been fine as is?
I don’t want builders working in less secure locations, and there is no real way to reduce or eliminate hostile spawning short of building something or placing stockpiles everywhere. In Minecraft, torches served that purpose. No such construct exists in Stonehearth other than buildings or stockpiles, and using stockpiles to artificially inflate my borders feels more like a bandaid than an intentional game mechanic.