just want a discussion of avoidable bugs in alpha 10!
If you want that we need to summon:
@RepeatPan(an expert of computers!)
@8BitCrab(just to make the chat more interesting)
@SirAstrix(The one who discovered many bugs)
I donât know who else to summonâŚ
I donât think Iâm much of help here. I donât really âplayâ the game, I usually load up the map, test what I need to test, and shut it down again. Most sessions are less than two minutes. I do start it a few dozen times a day, thoughâŚ
Well, the only thing I can really contribute right now is that under certain circumstances, stockpiles âloseâ space whenever something is added to them that they canât stock (anymore). In that case, simply resetting the filters quickly should fix that⌠But thatâs such a rare condition that I donât think it happens often.
as i dont believe you have been yet, Welcome to the discourse @atlasmas
⌠ill do my bestâŚ
Sadly, I just got a new job that has me away from home till the weekends. So I donât know how much help ill be right now.
Also, bugs canât really be âavoidedâ.
well some bugs have rather âobviousâ steps to repro them, if you know what those steps are you could avoid doing them, thus avoiding the bug
It is probably handy to place buildings in the open, placing them near mountains/trees/cliffs can give some scaffolding placement errors
In the bug reports in the Active Bugs section, there should be steps on how to repeat those bugs. Donât do those steps. Easy.
Only if itâs right up against them. This is because of the side scaffolding tries to be built on. IN some cases, you can build right up against them, and in others, you canât.
well thats basically what i was saying⌠except it would be nice and kinda make sense if we had all those repro steps compiled into one threadâŚ
You have fun with that. Might be nice to have, would be confusing as heck as to which still exist and which are still there, ect.
this happens to me pretty often, the items in the stockpile slots stack and clip through each other, if the same item, the âghostâ lays over the original item in the slot causing the âmergedâ item to glow as if it were just a selected item (although it isnt actually selected). Different items in that slot clip each other and one or both may or may not be lit up.
Now that Iâve been playing with the awesome Zulser mod (conveyor belts), I can say that the âlightingâ effect happens when you have multiple of the same item in the same location. If you get enough of the same item in the same location, it appears completely white.