Bugs of Alpha 14 so far that I caught

Title: Footman

Summary: Few bugs here. The threat range seems a little far. make them run in circles or chase threats all over map

Steps to reproduce:

  1. Make a footman
  2. Wait for threat to spawn far out
  3. Run in circles or chase far threats

Expected Results: Doesn’t engage till threat is close

Actual Results: Feels threatened when mob is say like 30m from town or villagers, runs in circle or chase threats far off

Notes: I know hard to tell in pic, but she is running in circles to all threats on map, refusing to eat or do anything.

Attachments:


Title: Building disappearing

Summary: Design something, build it up and then it disappears, in the blueprint or after built. Just random, no bug report

Steps to reproduce:

  1. Make a build or blueprint
  2. Do the build with workers
  3. wait a bit or instant

Expected Results: Build/blueprint done and exist

Actual Results: Build/blueprint is gone form world.


Title: Ladders/Scaffolding

Summary: Still a problem is making too much or over use, leaves them in blocks and sometime doesnt remove them or some of them

Steps to reproduce:

  1. Design something
  2. Have villagers build it
  3. Ladder and scaff go up

Expected Results: Use the the right amount of ladder and scaff and not to put down where blocks go. When build is done ladder and scaff are removed

Actual Results: Ladder and scaff get put down where blocks go and the build over them (making u as a player have to find them and command destroy them {tedious}) Also doesnt remove all or some of the ladders and scaff (destroy command {tedious again})


Title: UI Lag/preformance

Summary: Playing more then hour the game starts to UI lag/preform slowly ( didnt have this issue till this alpha {also everyone else is reporting this i think})

Steps to reproduce:

  1. Play a game
  2. Wait an hour or so
  3. Lag/preformance

Expected Results: Doesn’t UI Lag/preformance for awhile ( I know this has exsisted but has gave me problem unless i play for hours or have tons of villager)

Actual Results: UI Lag/preformance issue within the hour

Specs

System Information

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150525-0603)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: XPS 8300
BIOS: BIOS Date: 06/20/11 08:28:53 Ver: 04.06.04
Processor: Intel® Core™ i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 8192MB RAM
Available OS Memory: 8174MB RAM
Page File: 3761MB used, 12585MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

Display Devices

      Card name: NVIDIA GeForce GTX 560 Ti  
   Manufacturer: NVIDIA
      Chip type: GeForce GTX 560 Ti
       DAC type: Integrated RAMDAC
     Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_089810DE&REV_A1
 Display Memory: 4051 MB

Dedicated Memory: 979 MB
Shared Memory: 3071 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: Panasonic-TV
Monitor Id: MEIA0AE
Native Mode: 1920 x 1080§ (60.000Hz)
Output Type: HDMI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 10.18.0013.5330 (English)
Driver Version: 10.18.13.5330
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 6/17/2015 02:10:27, 15866992 bytes
WHQL Logo’d: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-5140-11CF-BC67-95281CC2C735}
Vendor ID: 0x10DE
Device ID: 0x1200
SubSys ID: 0x089810DE
Revision ID: 0x00A1

If ya need more let me know

3 Likes

I can confirm both the building disappearing and Ladders/Scaffolding bug, It seems they’re making scaffolding for the scaffolding now :wink:

As with the UI Lag/preformance, That has been reported in another thread I believe not 100%, But I’ve also experienced this, Strangely as my towns progressed the UI has actually improved.

Also gotta say, I like the staircase in the picture :slightly_smiling: