Paul's Post-Stream Multiplayer Playtesting

White Cliff River

I decided to give the White Cliffs Biome a go today, and @Unreal_Gam3er
joined in for my brief session.

Let me start off by saying I love this biome. It looks so good! I was a little unprepared for all the snow, but that’s my fault, and hopefully I’ll be able to get my new weaver going if/when I return. But it’s particularly interesting in multi-player. Either you’re spread apart very far by the mountains, or cramped in pretty close between them, which is what happened in this game. I founded the river town of Deltawood in one of the valleys, and Unreal started the mining town of Blizzard on the summit, but ended up climbing down to set up farms nearby.

The towns begin.
20180503215342_1

A bit further in, during three days of solid snow:
20180503222143_1


Being able to disable client control over game speed is great, being able to trade with money is nice, and I’m glad to see some of the changes made with the building editor. I also found some more annoyances brought to the building editor, but I won’t go into those here. Overall, dev stream included, a good night.

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