Errm, well I opened Stonehearth/mods/stonehearth/locales (you have to extract stonehearth.smod for this) and in it found a document called en.json. Opened it with Notepad and sure enough, there was a ton of stuff for translation, including the actual game items such as Sword, Wood Block etc.
{
“title_screen_exit”: “exit”,
“title_screen_settings”: “settings”,
“title_screen_credits”: “credits”,
“title_screen_new_game”: “New Game”,
“title_screen_load_game”: “Load Game”,
“opt_title” : “Help us make Stonehearth better!”,
“opt_text” : “Will you allow us to collect anonymous performance and gameplay data to help us tune future versions of the game?”,
“opt_in_button” : “Yes, I’ll help”,
“opt_out_button” : “Nah”,
“opt_thanks” : “Thanks!”,
“new_game_embark_button” : “Embark!”,
“new_game_founding_charter” : “Founder’s Manual”,
“new_game_founding_charter_help” : “First, find a suitable spot for your new home. Pick a spot with easy access to:
- Food! Wild berries often grow in the forest.
- Lumber! You’ll need wood to do just about anything.
When you’re ready, click the banner then place it where you would like to settle.”,
“new_game_setup_base_camp” : “Setup your base camp”,
“new_game_setup_base_camp_help” : “You’ll need somewhere to store your supplies. Make a small stockpile.- Click on the bouncing crate.
- Drag out a region on the ground.
- Don’t make it too big, you can make more stockpiles later.
”,
“new_game_setup_finished” : “Onward!”,
“new_game_setup_finished_help” : “The rest is up to you. Start by gathering wood and stone resources, then building a workshop.”,
“new_game_place_banner” : “Click me to place your banner”,
“new_game_place_stockpile” : “Click me to place your stockpile”,
“new_game_setup_finished_button” : “Ok, got it”,
“loading_map”: “Generating World”,
“loading_map_1”: “sharpening right angles…”,
“loading_map_2”: “decompressing voxels…”,
“loading_map_3”: “synthesizing fauna…”,
“loading_map_4”: “redistubuting redistrubutables…”,
“loading_map_5”: “terracing terrain…”,
“loading_map_6”: “stocking piles…”,
“loading_map_7”: “inflating trees…”,
“loading_map_8”: “rising sun…”,
“loading_map_9”: “floating clouds…”,
“loading_map_10”: “burlying hands…”,
“loading_map_11”: “bushing berries…”,
“loading_map_12”: “confabulating childhood…”,
“loading_map_13”: “resolving determinism…”,
“loading_map_14”: “cubulating companionship…”,
“loading_map_15”: “existentializing dilemmas…”,
“loading_map_16”: “improvising morals…”,
“loading_map_17”: “splining reticulators…”,
“loading_map_18”: “diversifying gender…”,
“loading_map_19”: “homogenizing motivation…”,
“loading_map_20”: “deriving history…”,
“loading_map_21”: “indexing bugs…”,
“loading_map_22”: “compiling truth…”,
“loading_map_23”: “recollecting marbles…”,
“loading_map_24”: “effecting mass…”,
“loading_map_25”: “experiencing higher math…”,
“loading_map_26”: “proliferating flowers…”,
“loading_map_27”: “escaping realism…”,
“loading_map_28”: “positioning plushies…”,
“loading_map_29”: “regulating hairbobs…”,
“hint_camera_pan”: “Click and drag to move the camera”,
“hint_camera_orbit”: “Right click and drag to rotate the camera”,
“hint_camera_zoom”: “Use the mouse scroll wheel to zoom in and out”,
“show_stockpile_all” : “All”,
“show_stockpile_none” : “None”,
“show_stockpile_storage_for” : “Storage for:”,
“show_stockpile_resources” : “Resources”,
“show_stockpile_construction” : “Construction”,
“show_stockpile_goods” : “Tools & Goods”,
“show_stockpile_gear” : “Weapons & Armor”,
“show_stockpile_food_and_drink” : “Food & Drink”,
“show_stockpile_wealth” : “Wealth”,
“show_stockpile_tooltip_wood” : “wood”,
“show_stockpile_tooltip_stone” : “stone”,
“show_stockpile_tooltip_ore” : “ore”,
“show_stockpile_tooltip_animal_part” : “animal parts”,
“show_stockpile_tooltip_portal” : “doors & windows”,
“show_stockpile_tooltip_furniture” : “furniture”,
“show_stockpile_tooltip_defense” : “defenses”,
“show_stockpile_tooltip_light” : “torches & lights”,
“show_stockpile_tooltip_decoration” : “decorations”,
“show_stockpile_tooltip_refined_cloth” : “thread & cloth”,
“show_stockpile_tooltip_refined_animal_part” : “goods produced from bits of animals”,
“show_stockpile_tooltip_refined_ore” : “metal bars”,
“show_stockpile_tooltip_melee_weapon” : “melee weapons”,
“show_stockpile_tooltip_ranged_weapon” : “ranged weapons”,
“show_stockpile_tooltip_light_armor” : “light armor”,
“show_stockpile_tooltip_heavy_armor” : “heavy armor”,
“show_stockpile_tooltip_exotic_gear” : “exotic gear”,
“show_stockpile_tooltip_fruit” : “fruits & veggies”,
“show_stockpile_tooltip_baked” : “baked goods”,
“show_stockpile_tooltip_meat” : “meats”,
“show_stockpile_tooltip_drink” : “tasty beverages”,
“show_stockpile_tooltip_gold” : “gold”,
“show_stockpile_tooltip_gem” : “gems and trophies”,
“show_workshop_description” : "Owned by ",
“craft_number_left”: “Craft”,
“craft_number_right”: “right now.”,
“craft_up_to_left”: “Maintain”,
“craft_up_to_right”: “in inventory.”,
“craft_ingredients”: “Ingredients:”,
“crafting_status”: “crafting…”,
“workshop_paused_status”: “paused…”,
“workshop_remove_confirm”: “Remove?”,
“workshop_open” : “Open!”,
“workshop_closed” : “Closed”,
“build_workshop_requirements” : “Requirements”,
“build_workshop_create_stockpile” : “Crafter’s Stockpile”,
“build_workshop_create_stockpile_description” : “The crafter will store crafted goods in this stockpile.
You probably want to place it near the workbench, but hey, it’s your decision.”,
“promote_scroll_title”: “Promotion to promotionClass”,
“promote_scroll_text_1” : “In honor of steadfast efforts and resilience, we hereby advance”,
“promote_scroll_choose”: “choose a citizen…”,
“promote_scroll_text_2”: “to the role of promotionClass this date”,
“promote_scroll_approve”: “APPROVE”,
“promote_scroll_approved”: “APPROVED”,
“item_placement_title”: “Place”,
“item_placement_description”: “Click to place this item in the world. Right click to rotate the item before placing.”,
“item_placement_no_entities”: “There is nothing to place!”,
“item_movement_title”: “Move”,
“item_movement_description”: “Move this item elsewhere. Right click to rotate.”
}