Okay so I’m totally new to this. My problem is that I’ve recoloured a tree as a first test run, and loaded it into the files. The game will start, go the the main menu, but when I try to create a new world, it gets stuck on the generating world loading screen.
is this because I can’t recolour trees in general, (as they’re not meant to be changed?) or is it something else?
yes I did recolour it with qubicle and saved it as a qb file.
I just recoloured a bed and started a game and the carpenter produced the recoloured version okay. So I don’t think it’s that i saved it as the wrong file type as the bed works fine.
I wonder if it’s because trees aren’t moddable at the moment, because they’re generated by the game, not produced/harvested?
I think you are missing a trick on saving it as a .qb file. When the Qubicle Binary Export Settings window comes up, you must get the settings right. If you don’t get it right, the game will not handle it.
Z-Axis: Right-handed. If you use left-handed, the tree will be reversed in game.
Color Format: RGBA. If BGRA is used, it won’t be the right colors.
Single Object: Ticked if it a single object, unticked if you are exporting multiple objects as one qb file (especially if it’s a model that will be animated).
Hollow: Unticked, but no effect that I can tell.
Compression: Game will crash on load if ticked. Absolutely cannot handle compression.
Visibility Mask: Ticked, but no effect that I can tell.