the game now does not crash when building a building and the villagers don’t freeze at the stockpile, but from the two reloads I have done I have notice that the last part of the building does not get completed the workers seem to forget about it and move on to something else ( this might be the game trying not to crash)
The bug that does not allow the simple house to be completed is still in the game. I was unable to check since the 15 sec day bug happened before I could get far enough into it. However, the game did not crash with the wall loop structure so I think that bug was fixed.
Pathfinding is much better, only had one instance where the task manager has gone full on yellow lol.
As stated above the settlers still won’t complete the basic building, but they do finish the front wall one with the door so we are moving in the right direction at at least
Settlers will miss blocks when building walls and then can’t reach them to complete the wall, which maybe the problem for them completing the building in general.
Setting up long wall loops to make a large enclosure no longer crashes the game, but my villagers are starving to death while standing at the wall doing nothing with plenty of berries in the stockpile.
Well, I figured out that if you change the Carpenter’s queue too much in a short period of time, the entire game will freeze up. I posted a gameplay video that you can see the bug in. Just check out the YouTube Channel Thread and check out my channel. It’s near the end of the video.
Bugs would be easier for the programmers to track, I think, if the posts reporting bugs were limited to one bug. This list is somewhat informative, sure, but does little for application bug tracking. IMVHO, YMMV, yada yada yada…
I got hit with the 15 sec day bug and I think it is safe to say that day 5 (ingame) is when it starts. Anyone get this bug earlier or later in a play through than day 5?