In my current game (dev-2283 x64 on Win 8.1) it happened to me twice already, that a newly spawned hearthling appears on the rim of a cliff with no way to get off of there. Luckily for them, my ladder-builders came up with a swift solution.
This hasn’t happened to me before, so maybe there is a problem related to my game right now. It is a regular game, with the only specialty (to my perception) that I started the game on the peak of a mountain (and both my standard and firepit are still there), so maybe that screwed with the spawner?
I have a hearthling that spawned on top of a lantern attached to a building with no way to get them down. They sleep up there, get hungry, and will eventually die.
happened to me a few times, dint think much of it, seems to only happen with small oak trees?
maybe it happends becouse the height of that tree is exactly the same as ground level to the right(like the game looks for a valid spawn point on that height)
Thinking out loud another reasonable explanation would be that since some objects are stackable, like fences, maybe the game engine reads the tree and the hearthlings as two objects and does not include any reason why is NOT to happen in their logic.
Like maybe there’s not a denayal for this rule to happen.
In this case I guess we should see other objects running into trees, were goblins reported too, right?
And are hearthling reports about spawning on top of other objects?