New building templates names not working?


#1

I see a lot of people are having issues with the new builder. I am stumbling in many ways (although it is still AMAZING and I’m having a blast with it regardless of current bugs. Can’t wait for next release to smooth it out).

One issue I"m having regularly that I don’t see already reported is with the naming. The first two templates I created took names as I would expect (I typed in the text box next to the ‘pause’/‘build’ button and it saved them with those names when I hit the ‘save’ button. But after that, and for some time now, when I design a new building and try to type in that field it resets that text box back to a number. It seems it defaults to giving the template a number for a name (seems reasonable, to keep them unique), but my names keep disappearing and the number shows up.

I did find I can change this manually in the JSON of the template save file, but that’s a pretty painful work around. Also doesn’t take effect until I close and reload the game.
Finally, related to names, the saved name for these templates is a 32 long string of random hex (or random enough looking that it fooled me). That… doesn’t seem right. I would hope these saved names would match the names I give it (or even the number names it’s forcing on me).

Neat build tool though! High hopes for the future. Keep up the good work!


#2

The display names are not enforced to be unique. You could make/download a dozen different templates all called “Carpenter’s House” and those would still need to be stored in your game folder somewhere.


#3

Ok thanks, that explains that part of it… although if the names aren’t meaningful doesn’t that make it harder to sort/trade/share? Or is that all being done through a tool that handles it for you? I’m not currently trading templates, just making my own.

But the larger issue is still that if I were to make a dozen carepenter’s house templates, they would be named 1,2,3,…,12 because my names don’t take. Is anyone else having that issue?