Second time I’ve tried to make this building. First time this happened to part of the roof that clipped into the wall stopped building tried again and this happened.
Two other minor things is that objects (doors, drawers, crates) are very hard to move and if you try to put a wall end in the outside wall of a second story it will turn red. I hope this is enough information I have record of the two other script errors that popped up but they just popped up when I told my carpenter to craft something.
I am loving this new tool! This Inn will look amazing and it took very little time to make!
Just in case you need help finding/sending in your save:
Find the save folder for the saves you wish to upload. By default, they are located in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games (assuming a default Steam install).
Zip the folder.
Right click the folder (should be a long set of numbers).
Left click on Send to in the menu that appears.
Left click on `Compressed (Zipped) folder).
(Optional) Rename the folder to something different than the default set of numbers.
Upload the save.
If the zip is less than 10 MB, you can upload it directly. Either use the upload button or drag and drop it into the compose window,
If larger than 10 MB, upload it to a cloud storage site like Dropbox, Google Drive, File Dropper, etc. and post the sharing link here.
Sometimes, the red wall appears because the game hasn’t YET figured out how to get the hearthlings there. Once the game does figure it out, the red goes away. It’s pretty much impossible to tell if we will eventually find the solution so it came come across as a far alarm. We could probably calibrate the timing on the warning a bit better, but it will probably always contain some number of false positives.
Well you can see that it started building until it got to a point when it decided it could not build that section. So in the process of building did it block the path it thought it had established?
@not_owen_wilson is better at explaining this than I am but here is my understanding: when the building starts, the system does a dependency analysis to figure out if all the parts can be built, assuming that parts beside them can be built as well, and what scaffolding is required to get there. At one end of the graph is the part that is touching the ground that your hearthlings can get to, and that they start with. If they build it, it should then theoretically be possible to follow the graph to build the next part and so on. That said, it’s possible that they get to a part that they think they should be able to build, but can’t actually find a path there, either because the original calculation was wrong, or because the landscape has changed in an unexpected way (always possible in a terrain and building focused world) or because it just hasn’t found a path YET and it’s been more than X seconds.
I had a thought on a way to make this a bit clearer to the player: What if currently unbuildable areas are shaded yellow (warning), to tell the player “this might not be buildable”. And then change it to red if it has remained yellow for a predefined duration after the build has started.
Is there a way to tell if Hearthlings have run out of actionable build tasks and shade something red if it stays stalled for too long, perhaps?
Question does game speed effect this check or is it tied to real time? I would assume the latter but I figure it can’t hurt to ask as I was running the game at the X3 speed.