New hearthling new error:
release-841 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_unit.cpp:220
bad unit transition “set_think_output” from “starting” in action pickup item type
Culprit:
frame: stonehearth:top
unit: human work dispatcher
compound: human work dispatcher
frame: stonehearth:work
unit: human simple labor dispatcher
compound: human simple labor dispatcher
frame: stonehearth:simple_labor
unit: restock
task_group: restock
frame: task_group:1421
unit: TASKstonehearth:restock_storage
task: TASKstonehearth:restock_storage
frame: stonehearth:restock_storage
unit: restock storage
compound: restock storage
frame: stonehearth:put_restockable_item_into_backpack
unit: find and put item into backpack
compound: find and put item into backpack
frame: stonehearth:pickup_item_type
unit: pickup item type
stack traceback:
[C]: ?
[C]: in function ‘set_think_output’
…ehearth/ai/actions/find_path_to_reachable_entity.lua:68: in function ‘cb’
stonehearth/components/pathfinder/astar_search.lua:131: in function ‘_on_solved’
stonehearth/components/pathfinder/astar_search.lua:99: in function <stonehearth/components/pathfinder/astar_search.lua:98>
release-841 (x64)[M]
c++ exception: lua runtime error
stack traceback:
OK Game was run with many Mods.
I started a new game with only my 2 Mods Extra Easy Mod and Lorkis Biome.
The only error in 1 houer:
release-841 (x64)[M]
radiant/modules/events.lua:295: (1785648 Arwyn Elliott) is not a child of the root entity. Cannot follow path.
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
radiant/modules/commons.lua:64: in function <radiant/modules/commons.lua:58>
[C]: in function ‘instance’
radiant/modules/events.lua:295: in function <radiant/modules/events.lua:289>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/modules/events.lua:289: in function ‘trigger’
radiant/modules/events.lua:409: in function ‘_trigger_gameloop’
radiant/modules/events.lua:457: in function ‘_update’
radiant/server.lua:66: in function <radiant/server.lua:63>
OK i Found the Problem 1 Heartling stuck i Teleport him and now ok
i tried with a new game - same error during bulding the house
can someone try the template (my post above) and tell me if he get the same errors ?
They can not reach them?
Then build a ladder for them to test.
mh not sure what the problem is, dont tried it yet with a ladder - where do you see that they cannont reach them ? i only know that if it is red - there is a problem
its only a idea
Lorki THX! you where right! why ever, i build a ladder and they placed the object.
so the bug is: the hearthlings build sometimes to less construction leddars …
Alpha du bist doch auch deutscher oder?
Das vermute ich durch den Screenshotlink den du kurz eingestellt hattest.
Ja bin ich. Und ja du hast recht es lag an den fehlenden Gerüsten und Leitern - die warum auch immer - nicht umfassend überall gebaut wurden. Nun habe ich von hand Leitern gesetzt und alles funzt und sie bauen weiter.
Gut wenn du bock hast adde mich auf Steam L0rki 0= null dann können wir auch mal zusammen zocken wenn du lust hast
Hi there,
i tried out the new builder, feels nice. Did a new template and let the hearthlings build it. But game says it’s done, … without the roof? In the editor i can see the roof, but the game don’t want to build the roof.
I’ll try out other templates ^^
bye
madda
Have you look if the roof is an own second building?
Can you click it on and make a second click on Build?
hi there,
i’m rly, rly, rly … for sure rly irritated … ^^’
I wanted to check out your hint, so i started the game, took the save, seeing the missing roof … loaded the game … and poof the building is completed with roof
oO"
I Went back to savegames, looking on the screenshot, where you can see that the roof isn’t build. Wow … didn’t know that our hearthlings are now cloudlings, building even without running the game xD
So, Lorki thanks for your hint, but until now i can’t answer to it ^^’
bye
madda
main thing it works again ^.^
I have the problem in my game is not a single dealer.
Only the one I can call on the built market.
Savegame: 1526165306449.zip - Google Drive
yeah this happens to me too. I think it has something to do with being too close to so many pillars, the first time I had this problem it was near 3 pillars
I made a new game without mods and now dealers came to my town?!? whats wrong?
Only error at the moment:
release-841 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:1631
Aborting with empty runStack. Unexpected state: thinking
Culprit:
frame: stonehearth:top
unit: human work dispatcher
compound: human work dispatcher
frame: stonehearth:work
unit: build
task_group: build
frame: task_group:1304
unit: TASKstonehearth:fabricate_chunk
task: TASKstonehearth:fabricate_chunk
frame: stonehearth:fabricate_chunk
unit: fabricate chunk
compound: fabricate chunk
frame: stonehearth:find_path_to_reachable_entity
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
stonehearth/components/ai/ai_component.lua:596: in function <stonehearth/components/ai/ai_component.lua:593>
[C]: in function ‘?’
stonehearth/services/server/threads/thread.lua:552: in function ‘_dispatch_messages’
stonehearth/services/server/threads/thread.lua:414: in function ‘suspend’
stonehearth/services/server/threads/thread.lua:456: in function ‘sleep_realtime’
stonehearth/components/ai/ai_component.lua:566: in function <stonehearth/components/ai/ai_component.lua:514>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:514: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:277: in function <stonehearth/services/server/threads/thread.lua:274>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:274: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>
release-841 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:1007
invalid initial state “finished” in run
Culprit:
frame: stonehearth:top
stack traceback:
[C]: ?
[C]: in function ‘run’
stonehearth/components/ai/ai_component.lua:530: in function <stonehearth/components/ai/ai_component.lua:514>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:514: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:277: in function <stonehearth/services/server/threads/thread.lua:274>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:274: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>