New Builder Problem Build

New hearthling new error:
release-841 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_unit.cpp:220
bad unit transition “set_think_output” from “starting” in action pickup item type
Culprit:
frame: stonehearth:top
unit: human work dispatcher
compound: human work dispatcher
frame: stonehearth:work
unit: human simple labor dispatcher
compound: human simple labor dispatcher
frame: stonehearth:simple_labor
unit: restock
task_group: restock
frame: task_group:1421
unit: TASKstonehearth:restock_storage
task: TASKstonehearth:restock_storage
frame: stonehearth:restock_storage
unit: restock storage
compound: restock storage
frame: stonehearth:put_restockable_item_into_backpack
unit: find and put item into backpack
compound: find and put item into backpack
frame: stonehearth:pickup_item_type
unit: pickup item type
stack traceback:
[C]: ?
[C]: in function ‘set_think_output’
…ehearth/ai/actions/find_path_to_reachable_entity.lua:68: in function ‘cb’
stonehearth/components/pathfinder/astar_search.lua:131: in function ‘_on_solved’
stonehearth/components/pathfinder/astar_search.lua:99: in function <stonehearth/components/pathfinder/astar_search.lua:98>
release-841 (x64)[M]
c++ exception: lua runtime error
stack traceback:

OK Game was run with many Mods.

I started a new game with only my 2 Mods Extra Easy Mod and Lorkis Biome.
The only error in 1 houer:
release-841 (x64)[M]
radiant/modules/events.lua:295: (1785648 Arwyn Elliott) is not a child of the root entity. Cannot follow path.
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
radiant/modules/commons.lua:64: in function <radiant/modules/commons.lua:58>
[C]: in function ‘instance’
radiant/modules/events.lua:295: in function <radiant/modules/events.lua:289>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/modules/events.lua:289: in function ‘trigger’
radiant/modules/events.lua:409: in function ‘_trigger_gameloop’
radiant/modules/events.lua:457: in function ‘_update’
radiant/server.lua:66: in function <radiant/server.lua:63>

OK i Found the Problem 1 Heartling stuck i Teleport him and now ok

i tried with a new game - same error during bulding the house

can someone try the template (my post above) and tell me if he get the same errors ?

1 Like

They can not reach them?
Then build a ladder for them to test.

mh not sure what the problem is, dont tried it yet with a ladder - where do you see that they cannont reach them ? i only know that if it is red - there is a problem

its only a idea

Lorki THX! you where right! why ever, i build a ladder and they placed the object.

so the bug is: the hearthlings build sometimes to less construction leddars …

Alpha du bist doch auch deutscher oder?
Das vermute ich durch den Screenshotlink den du kurz eingestellt hattest.

Ja bin ich. Und ja du hast recht :slight_smile: es lag an den fehlenden Gerüsten und Leitern - die warum auch immer - nicht umfassend überall gebaut wurden. Nun habe ich von hand Leitern gesetzt und alles funzt und sie bauen weiter.

Gut wenn du bock hast adde mich auf Steam L0rki 0= null dann können wir auch mal zusammen zocken wenn du lust hast

Hi there,

i tried out the new builder, feels nice. Did a new template and let the hearthlings build it. But game says it’s done, … without the roof? In the editor i can see the roof, but the game don’t want to build the roof.
I’ll try out other templates ^^

bye

madda

Have you look if the roof is an own second building?
Can you click it on and make a second click on Build?

hi there,

i’m rly, rly, rly … for sure rly irritated … ^^’
I wanted to check out your hint, so i started the game, took the save, seeing the missing roof … loaded the game … and poof the building is completed with roof

oO"

I Went back to savegames, looking on the screenshot, where you can see that the roof isn’t build. Wow … didn’t know that our hearthlings are now cloudlings, building even without running the game xD

So, Lorki thanks for your hint, but until now i can’t answer to it ^^’

bye

madda

main thing it works again ^.^

I have the problem in my game is not a single dealer.
Only the one I can call on the built market.

Savegame: 1526165306449.zip - Google Drive

yeah this happens to me too. I think it has something to do with being too close to so many pillars, the first time I had this problem it was near 3 pillars

I made a new game without mods and now dealers came to my town?!? whats wrong?

Only error at the moment:

release-841 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:1631
Aborting with empty runStack. Unexpected state: thinking
Culprit:
frame: stonehearth:top
unit: human work dispatcher
compound: human work dispatcher
frame: stonehearth:work
unit: build
task_group: build
frame: task_group:1304
unit: TASKstonehearth:fabricate_chunk
task: TASKstonehearth:fabricate_chunk
frame: stonehearth:fabricate_chunk
unit: fabricate chunk
compound: fabricate chunk
frame: stonehearth:find_path_to_reachable_entity
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
stonehearth/components/ai/ai_component.lua:596: in function <stonehearth/components/ai/ai_component.lua:593>
[C]: in function ‘?’
stonehearth/services/server/threads/thread.lua:552: in function ‘_dispatch_messages’
stonehearth/services/server/threads/thread.lua:414: in function ‘suspend’
stonehearth/services/server/threads/thread.lua:456: in function ‘sleep_realtime’
stonehearth/components/ai/ai_component.lua:566: in function <stonehearth/components/ai/ai_component.lua:514>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:514: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:277: in function <stonehearth/services/server/threads/thread.lua:274>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:274: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>
release-841 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:1007
invalid initial state “finished” in run
Culprit:
frame: stonehearth:top
stack traceback:
[C]: ?
[C]: in function ‘run’
stonehearth/components/ai/ai_component.lua:530: in function <stonehearth/components/ai/ai_component.lua:514>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:514: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:277: in function <stonehearth/services/server/threads/thread.lua:274>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:274: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>