New Builder Problem Build

Strange. Does that mean that it worked before in that save?

I think I understand some of the confusion. When you say you’re trying to build the wall “on” your building, you’re saying you want to build it directly adjacent/connected to your existing building. The first screenshots of the wall you’re attempting to build demonstrate that you can’t drag out a wall directly adjacent to your existing structure: there’s a 1-space gap between them. Your later screenshots show your attempt to drag a new wall starting in that empty space closest to your existing structure.

If you drag out such a wall and select it like in those first screenshots, can you drag the pink arrows to extend the wall into that empty space? Or can you drag the dark blue arrows to move it into that space?

1 Like

With the Pink arrows the wall bekomes red unbuildable.

Ah, now I get it. Sorry, I’m blind. Totally didn’t see it on the screenshots.

Does this still happen in the current unstable? If so, could you upload your savefile, @Lorki?

I will test now.

1 Like

A new Problem.
My Blueprints works but when i turn them around them,
they will not complet set on the map.



Yeah, that was reported in another thread and we’ll push a hotfix for it today.

3 Likes

Nice Merci !

This Works Perfect! Nice!

New Patch is here but…
Bluprint after rotation and Klick comes this error:

release-841 (x64)[M]
…services/client/building/building_client_service.lua:460: assertion failed!
stack traceback:
[C]: ?
[C]: in function ‘assert’
…services/client/building/building_client_service.lua:460: in function ‘get_blueprint’
…services/client/building/building_client_service.lua:1232: in function ‘get_data’
…services/client/building/building_client_service.lua:1143: in function ‘end_commit’
stonehearth/services/client/building/paint_tool.lua:118: in function ‘_temp_paint’
stonehearth/services/client/building/paint_tool.lua:70: in function ‘fn’
radiant/modules/commons.lua:122: in function ‘_mouse_cb’
stonehearth/services/client/input/input_capture.lua:55: in function ‘_dispatch’
stonehearth/services/client/input/input_service.lua:80: in function ‘_dispatch_input’
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>

Could you upload that savefile / template / log?

Is that a new template or a template you made in a previous game?

Old template old savegame.
I start a new game and test but first i must sleep

1 Like

Ok, the old Blueprint with new Game works without this error.

But after Save an reload comes UI Error:

release-841 (x64)[M]
Uncaught Error: Assertion Failed: Attempted to register a view with an id already in use: null
Error: Assertion Failed: Attempted to register a view with an id already in use: null
at r (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:4:18375)
at Object.n.assert (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:2:88)
at Object.enter (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:10:30260)
at n._transitionTo (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:11:10371)
at _ (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:5:22839)
at n.r [as _transitionTo] (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:5:21387)
at u.c.didInsertElement (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:10:15650)
at u.n [as renderTree] (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:3:24605)
at Object.ensureChildrenAreInDOM (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:10:24498)
at n._ensureChildrenAreInDOM (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:10:23932)

Error in Buildingprocess:

release-841 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:743
state changed in RestartThinking starting_thinking -> stopped
Culprit:
frame: stonehearth:top
unit: human work dispatcher
compound: human work dispatcher
frame: stonehearth:work
unit: build
task_group: build
frame: task_group:1392
unit: TASKstonehearth:fabricate_chunk
task: TASKstonehearth:fabricate_chunk
frame: stonehearth:fabricate_chunk
unit: fabricate chunk
compound: fabricate chunk
frame: stonehearth:pickup_item_made_of
unit: pickup item made of
compound: pickup item made of
frame: stonehearth:pickup_item_type
unit: pickup item type from any storage
compound: pickup item type from any storage
frame: stonehearth:pickup_item_type_from_storage
stack traceback:
[C]: ?
[C]: in function ‘set_think_output’
…th/ai/actions/find_best_reachable_entity_by_type.lua:158: in function ‘_set_result’
…th/ai/actions/find_best_reachable_entity_by_type.lua:95: in function ‘found_cb’
stonehearth/components/item_finder/item_search.lua:182: in function ‘_call_found_cb’
stonehearth/components/item_finder/item_search.lua:200: in function ‘_call_found_cbs’
stonehearth/components/item_finder/item_search.lua:130: in function <stonehearth/components/item_finder/item_search.lua:106>
release-841 (x64)[M]
c++ exception: lua runtime error
stack traceback:

Errors going on:
release-841 (x64)[M]
No matching overload found, candidates:
void __sub(lua_State*,Point3 const&,Point3 const&)
stack traceback:
[C]: ?
[C]: ?
…tonehearth/ai/actions/mining/dig_adjacent_action.lua:156: in function ‘_is_eligible_block’
…tonehearth/ai/actions/mining/dig_adjacent_action.lua:119: in function ‘_move_to_next_available_block’
…tonehearth/ai/actions/mining/dig_adjacent_action.lua:61: in function <…tonehearth/ai/actions/mining/dig_adjacent_action.lua:51>
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?

[C]: in function ‘run’
stonehearth/components/ai/ai_component.lua:530: in function <stonehearth/components/ai/ai_component.lua:514>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:514: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:277: in function <stonehearth/services/server/threads/thread.lua:274>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:274: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

well i have a similar problem, i’ve designed a new building with the new builder and everytime i build it, something cant be placed.

Template:
Barracks_bugged.rar (50.6 KB)

2 Likes

Have you started a new game after the last patch?
I have no problem with this since the new patch.

ah that could be! ill try, thx Lorki