New Builder Multiplayer!

Summary: Block cursor disappears. Throws error.

Steps to reproduce:

Ok. So I build my first two entities no problem. Then player 2, @Fornjotr builds his, but he can’t see the blocks come from his cursor. Now I’m having that problem. Here’s the error

release-832 (x64)
...hearth/services/client/building/building_service.lua:404: attempt to index a nil value
stack traceback:
	[C]: ?
	...hearth/services/client/building/building_service.lua:404: in function 'get_widget'
	...nehearth/services/client/building/structure_tool.lua:381: in function '_on_dragging'
	...nehearth/services/client/building/structure_tool.lua:143: in function '_on_mouse_input'
	...nehearth/services/client/building/structure_tool.lua:93: in function '_mouse_cb'
	stonehearth/services/client/input/input_capture.lua:55: in function '_dispatch'
	stonehearth/services/client/input/input_service.lua:80: in function '_dispatch_input'
	stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
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Also just got a stack traceback error, then selected the paint brush. Now it’s making a constant clicking noise. I had this before when I tested a single, multiplayer game. It’ll only get louder the more I click on things inside the builder. Also what I designed isn’t building.

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And to add… furniture disapearing when trying to place them… :slight_smile:

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Another error on load:

release-832 (x64)
...hearth/services/client/building/building_service.lua:1179: attempt to index local 'building' (a nil value)
stack traceback:
	[C]: ?
	...hearth/services/client/building/building_service.lua:1179: in function 'get_building_for'
	...s/client/building_vision/building_vision_service.lua:405: in function '_update_bid_level'
	...s/client/building_vision/building_vision_service.lua:255: in function 'renderer_changed'
	...onehearth/services/client/widget/widget_renderer.lua:113: in function '_update_shape'
	...onehearth/services/client/widget/widget_renderer.lua:21: in function <...onehearth/services/client/widget/widget_renderer.lua:20>
	[C]: in function 'push_object_state'
	...onehearth/services/client/widget/widget_renderer.lua:23: in function <...onehearth/services/client/widget/widget_renderer.lua:10>
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So one bug one AWWWWWW!!!

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i could see the house just fine…

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Here’s another error. They built the slab bridge fine, but it seems to think it’s still in edit mode, visually.

release-832 (x64)
...hearth/services/client/building/building_service.lua:298: attempt to index local 'b' (a nil value)
stack traceback:
	[C]: ?
	...hearth/services/client/building/building_service.lua:298: in function 'set_widgets_visible'
	...hearth/services/client/building/building_service.lua:212: in function '_on_ui_mode_changed'
	...hearth/services/client/building/building_service.lua:171: in function <...hearth/services/client/building/building_service.lua:170>

20180427141837_1

Here’s the savegame if you wish to check it over. 1524854257715.zip (5.4 MB)

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