Summary: Block cursor disappears. Throws error.
Steps to reproduce:
Ok. So I build my first two entities no problem. Then player 2, @Fornjotr builds his, but he can’t see the blocks come from his cursor. Now I’m having that problem. Here’s the error
release-832 (x64)
...hearth/services/client/building/building_service.lua:404: attempt to index a nil value
stack traceback:
[C]: ?
...hearth/services/client/building/building_service.lua:404: in function 'get_widget'
...nehearth/services/client/building/structure_tool.lua:381: in function '_on_dragging'
...nehearth/services/client/building/structure_tool.lua:143: in function '_on_mouse_input'
...nehearth/services/client/building/structure_tool.lua:93: in function '_mouse_cb'
stonehearth/services/client/input/input_capture.lua:55: in function '_dispatch'
stonehearth/services/client/input/input_service.lua:80: in function '_dispatch_input'
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
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Also just got a stack traceback error, then selected the paint brush. Now it’s making a constant clicking noise. I had this before when I tested a single, multiplayer game. It’ll only get louder the more I click on things inside the builder. Also what I designed isn’t building.
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And to add… furniture disapearing when trying to place them… ![:slight_smile: :slight_smile:](https://emoji.discourse-cdn.com/twitter/slight_smile.png?v=5)
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Another error on load:
release-832 (x64)
...hearth/services/client/building/building_service.lua:1179: attempt to index local 'building' (a nil value)
stack traceback:
[C]: ?
...hearth/services/client/building/building_service.lua:1179: in function 'get_building_for'
...s/client/building_vision/building_vision_service.lua:405: in function '_update_bid_level'
...s/client/building_vision/building_vision_service.lua:255: in function 'renderer_changed'
...onehearth/services/client/widget/widget_renderer.lua:113: in function '_update_shape'
...onehearth/services/client/widget/widget_renderer.lua:21: in function <...onehearth/services/client/widget/widget_renderer.lua:20>
[C]: in function 'push_object_state'
...onehearth/services/client/widget/widget_renderer.lua:23: in function <...onehearth/services/client/widget/widget_renderer.lua:10>
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So one bug one AWWWWWW!!!
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i could see the house just fine…
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Here’s another error. They built the slab bridge fine, but it seems to think it’s still in edit mode, visually.
release-832 (x64)
...hearth/services/client/building/building_service.lua:298: attempt to index local 'b' (a nil value)
stack traceback:
[C]: ?
...hearth/services/client/building/building_service.lua:298: in function 'set_widgets_visible'
...hearth/services/client/building/building_service.lua:212: in function '_on_ui_mode_changed'
...hearth/services/client/building/building_service.lua:171: in function <...hearth/services/client/building/building_service.lua:170>
![20180427141837_1](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/c/f/cffe717d4414c4cfe1da46cebb80950dbb083a2a.jpg)
Here’s the savegame if you wish to check it over. 1524854257715.zip (5.4 MB)
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