Hi there, I wanted to provide some feedback on the new builder.
It is my opinion that, whilst the new builder certainly has advantages over the old one, the new features are being overshadowed by it being cumbersome and slow to use. Although I have been waiting eagerly like everyone else for its release, I find that I am put off by it and have not been playing as often as I used to. I would be drifting back to using the old builder instead if not for this bug, but that is another topic entirely.
I’ll use an example:
Here I have my ‘Simple Barn’ design, one of the first buildings I have when starting a brand new game. It’s two 11x11 rooms joined together, with one square off each corner. Entirely wood. Inside is 10 large boxes on one side to hold food, and 4 shelves on the other to hold crafted items. The cut corners and joint gives the roof a nice trim and gives it a little character over a simple rectangle without sacrificing build time.
On the left: The old builder.
You would lay down two 11x11 squares, erase one square from each corner, then connect them. Auto-complete the walls with wood selected, add a roof. You could do it in under 30 seconds.
On the right: The new builder.
First you have to drag out the rooms, then you have to add additional columns to create the cut corners at least four times, including the inside piece, then you have to drag out the roof and attempt to position it correctly, and finally add blocks to get the skirting effect. As useful as the wall-adjustment is, it’s a little tedious to try and drag it all out and takes a minute or so to get it right - even then, the roof looks a little naff because the overhang doesn’t quite work.
You also have the problem that you can’t put holes in the floor anymore, so you cannot have hollow, multi-floor rooms, or draw buildings over mineshafts without some work-around tinkering like adding stairs which lead down into the hole.
Summary (or TLDR):
- Keep the auto-complete wall and roof tools and allow players to draw only the floor again. They’re invaluable for speedy building creation.
- The drag feature is a breath of fresh air, though in my opinion its focus needs to be for tweaking a building, not for creating it.
- Allow us to cut out holes into floors and roads (make a mistake while dragging out a road? You have to restart it allover again.