It is also a good idea to set the export to 1 face per colour and 1 pixel per colour.
This fixed the issue for me
and switch off any default filtering of textures in the your 3d program, I know Maya sets a blur filter on all textures by default, this can cause issues around borders
After creating the Lantern, i felt the need for some trees and flowers and what not. So i replicated a bunch of trees and plants that is in various pictures and videos of Stonehearth
Here you go:
So I have been having some time of these couple of days, so i thought i would expand my library of trees/plants, and as well as that i wanted to have some house in the collection. These are all replicated from pictures and video of Stoneheart.
Hope you like 'em.
So for the past few days, as you may have seen i have been replicating plants and buildings. I have done this for a bigger project. This is my first test at a scene from Stonehearth.
Nice work. As a next step I would love to see some characters running around in the scene. This would also help to bring the sizes into relationship. At the moment I have the impression that e.g. the tower on the left side of the picture should be a bit bigger, compared to the houses on the right side.
Yeah i agree, but i had some trouble with my rig… The corners of the thumbs were some how stuck to the other fingers, and i have tried to remake the amature…
And i know that the tower is to small , but i wanted to show off the floor
P.S. Just one thought which came already into my mind when I saw the new Avatars of @Geoffers747 and @SteveAdamo. They all look very nice, but I have troubles to differentiate based on the icons who is writing what. In the profile-page the Avatars look all unique. However, in a thread… hard to differentiate for me on a first, brief look. Maybe you could add some color to the backgrounds or zoom in? The legs are not that important, aren’t they?