I have had a few days now to play and experiment with the engineer and now have some ideas to pitch to the community.
Not just defence
The engineer should not just be used for defence when i think of a engineer i don’t always think weapons of mass destruction or turrets they also create machine that make tedious chores less tedious and their purpose is to make our life more peaceful.
crops and berry bushes
When i start a town i usually gather all the nearby berry bushes, wild silk weeds and herbs and put them all together so my crafters have access to these materials.the engineer could make a basic and advanced version of a harvester to collect these materials without you having to do anything.
*the device would act like this. You would craft and place the device anywhere on a flat surface then you would uproot the wild plants to surround the automatic harvester it would have a range of effectiveness means thing far away would not be harvested but things close would.
the advanced version would do the same but have wider range to harvest,faster harvesting a backpack to hold the crafted goods instead of harvesting and dropping the materials like the basic device would and would need less maintenance.
This device would be placed on one of the farm zones and would automatically plant and harvest what you had already set for the zone.
The basic version would plant and harvest the zone dropping the goods for the hearthlings to pick up.
The advanced version would be faster,stronger and have its own backpack to store the goods for the cook or hearthings to collect.It would have more uses then the basic version.
Why farm when you can mine
This device would be a drill and would also have a basic and advanced version.
the basic version would drill a 4x4 tunnel and would not be able to drill a mining zone with turns on its own it would be slow and would drop the items behind it.
the advanced version would be able to drill a mining zone no matter if it had turns or not,it would have a large backpack which could be connected to a conveyor to the surface, it would be faster , be able to mine for longer and be able to mine 5x5 or 4x4 tunnels.
If the enemy is too strong you need bigger guns
The engineer i believe has potential to be a way of fighting invaders with out hearthlings filling the job of footman,archer or knight.I believe the limit for turrets and traps should be raised or removed if it is to be expected of being able to protect your village on its own. here are a few ideas for defence in your town.
More turrets would allow for more strategy in your game.The turrets right now feel like they are too short ranged and too weak to take on a goblin pack let alone the darker evils so having more turrets would allow for their destruction
A short ranged turret that would have many uses for its fire rate would be extremely fast and would have a stun effect because the enemy would be under constant fire. The ammo would be weak but the fast speeds would make up for it.
a long range turret would work by having a high damage each shot and long range but it would have a long reload speed and could not shot enemies if they are too close.
this turret would be one that could be placed on a sheep making it mobile. it would be used for offensive and defensive operations. the sheep would be like another until the town defence bell went off or the enemy got too close.It would have a high amount of uses since the engineer would possibly die if trying to repair the turret i the middle of a battle with a group of kobolds.
more turrets more ammo
Different ammo types like different quiver types would allow for stronger defence in your city.
rocks,wood,metal and the skulls of your enemies(to make the enemy flee) would add a depth to the turret warfare.
Some of these ideas i have already said in other discussions but wanted to put all my options and thoughts on the engineer in one place.
I still like the engineer i just think these ideas would make it a more fun profession to use.