That reminded me so much of the good and old days of Neverwinter Nights multiplayer! I loved playing DM!
I can already imagine a ton of cool stuff that could stem from this… Let me know if you want some ideas thrown at you
Yeah! that’s exactly the idea with DM! D&D build up a team of adventures that can explore the world. I need to figure out how to create fog of war so players can’t see everything. It’s not fun when the surprise is ruined.
I’ll appreciate any ideas. I am focused on core functionality. Such as, being able to create structures as a DM. creating custom dialogs with responses. Saving portions of the campaigns to be re-used later or to surprise the players.
I will take it as far as it can go. Might even need @RepeatPan 's cool http dll hack to save and restore data.
Fog of war exists in a sense, it’s just not applied to many things. Ore is one example. I forget if that’s purely via a renderer though, in which case it wouldn’t be easily applicable to entities in general. However, in ACE discussions about dungeons, I think we discussed landmarks as the most likely existing functionality we could take advantage of; I think they also don’t fully show up until you’ve explored near them? I suppose you may also want the kind of fog that closes back around you as well, so you don’t have perpetual vision of everywhere you’ve been, but if they’re all using the same player vision regions in some service somewhere (I know I’ve seen it before but can’t find it now) then you could probably just modify the logic for that.
THANK YOU SO MUCH FOR MAKING THIS!!! Sorry for yelling. But I’ve been waiting in the shadows for this forever. Multiplayer will save this game. It’s just simple gamer logic. The only thing better than creating something beautiful is showing it off to others!
Unless you want to effectively store data in the cloud, which sounds like a rather crude thing to do, I could also offer you a version that adds some rudimentary save/load mechanics for strings. A key-value store, basically.