[Multiplayer] All Hearthlings disappear

Summary:

While playing with the multiplayer version, the hearthlings of one of the players disappears for no reason. I get a bug report:

release-835 (x64)[M][C]
No matching overload found, candidates: Cube3 translated(Cube3 const&,Point3 const&)
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
radiant/modules/commons.lua:64: in function <radiant/modules/commons.lua:58>
[C]: in function ‘translated’
stonehearth/data/traits/cultist/cultist_trait.lua:129: in function ‘_get_statues_nearby’
stonehearth/data/traits/cultist/cultist_trait.lua:90: in function ‘_consider_praying’
stonehearth/data/traits/cultist/cultist_trait.lua:49: in function ‘_on_hourly’
stonehearth/data/traits/cultist/cultist_trait.lua:21: in function ‘fn’
radiant/controllers/nonpersistent_timer.lua:56: in function ‘fire’
radiant/controllers/time_tracker_controller.lua:86: in function <radiant/controllers/time_tracker_controller.lua:86>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/controllers/time_tracker_controller.lua:86: in function ‘set_now’
…hearth/services/server/calendar/calendar_service.lua:430: in function ‘_on_event_loop’
…hearth/services/server/calendar/calendar_service.lua:46: in function ‘instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/modules/events.lua:285: in function ‘trigger’
radiant/modules/events.lua:405: in function ‘_trigger_gameloop’
radiant/modules/events.lua:453: in function ‘_update’
radiant/server.lua:66: in function <radiant/server.lua:63>

Notes:

Trying to reconnect didn’t work. I’m not the host.

Version Number and Mods in use:

No mods, multiplayer version.

System Information:

SO: Windows 8
GPU: Nvidia GTX GeForce 970
CPU: Intel I7 4770
RAM: 16GB DDR3

M = mods, C = conflict (repeated mods)
Did you edited the game files?

Hi, i was the host of the game. We had mods, but unsuscribed them to play in multiplayer. Maybe doesn’t work well? She also converts the stonehearth.smod to .zip before to get the multiplayer version.

Make sure to have only one mod, else the zip or folder will conflict with the smod
Edited files, or mods turned into zip or folder will count as a modded game.

Hello, thanks for help, i had problems with the .zip and this was the cause of the conflict. When I deleted the folder and .zip everything was ok. Thank you!

The cultist bug will be fixed in the next release. Hearthligns disappearing happens when the player controlling those hearthlings is disconnected.