There are some discussions going on about how or when these creative sparks of fine items should be produced, or whether or not they should be filtered, ignored or be used as their regular counterparts, but I have another question regarding them.
What’s the current process of when or why one will be created, and what’s the plan for the future? Is it a plain, constant probability, is the probability related to some (primary/secondary) stat or the crafter level? Is there anything I can do (in people or resource management or crafter selection) to influence the expected number of fancy items? (I assume, lots of people would try to avoid them with this knowledge, but personally I would try to maximize their output! ^^)