Definitely in agreement with people over the basic/fine item thing.
Once inspiration has been found and a fine item made, the following would hopefully be true:
- That fine item should then be craftable by choice
- Normal item crafting (for that item) should no longer randomly produce a fine variant (of the type already made).
- If a normal item has other fine variants, those may still show up.
That would effectively provide the finer level of items once they start showing up, even if it’s only for that specific crafter (making it even more important to keep them happy and safe during attacks and such!), and could allow for the finer items to require different (more expansive) materials lists to make them deliberately (should always be a trade-off, after all).
Being able to attach recipes on a per-hearthling basis as opposed to crafting-level-basis would be neat, at least (or is that possible, already?)
Would also open up the possibility for a crafter to make a “blueprint” of an item to teach another crafter (with appropriate level) how to make the same fine+ item.
Okay, those last couple of items were me thinking out loud but still…