Can we do something about the “Fine” crafts? I like the idea that sometimes the crafters get lucky and make something nice and special. That being said it’s really annoying when you build a community hall template comprising of a bunch of beds and tables and chairs, only to find out that none of it is getting built because the crafter made half of it as “fine” so it’s not useable for the builders.
Couple of possible suggestions:
Making the “fine” work as just the same as the normal just better networth. It would mean that some houses randomly get better equipment than others.
Putting a button in the built template area to specifically allow/not allow “fine” works. So if you care about conformity then your problem is solved, if you don’t then you get better networth
Having a check take place when a crafter has nothing else to craft if a building is needing an item built and it’s not been then build it. This would solve a for the “fine” proc issue altogether. (Example: If you build something with 5 comfy beds, the carpenter then builds 3 comfy beds and 2 fine comfy beds. After it’s queue is finished, then run a check. Are buildings all built? -No. Is there anything they need I can build? -Yes. What? -2 comfy beds. Queue 2 comfy beds. Rinse Repeat.)
Another suggestion is to allow those non-“fine” items to be upgraded and replaced later without having to rebuild the entire house/building.