More Creative Freedom Please?

Well I played the game, and I feel the “Design your own Building” part of the game can be improved to be more inclined towards creative freedom.

I noticed when I got to the “Design your own Building” menu, when I press “Decorations” or “Furnitures”, nothing shows. That’s because only the decorations or furnitures you currently have in your storage stockpiles show in the menu. That’s the problem that I find with the feature.

Basically here’s what I suggest, to make all craftable decorations and furnitures accessible in the menu and place-able in the design (even if the player doesn’t currently have that decoration/furniture in their stockpile storage).

Why? For creative reasons to be frank. HOWEVER, the villagers can only complete the designed house ONCE every part of said house is complete, down to the very last decoration/furniture. That means even if every block in the house is built, it should not read as “complete” or “finished” until even the decorations or furnitures are constructed, crafted and placed.

Basically, I’m asking you devs to make it so that villagers (of the required profession) will automatically craft the decorations and furnitures used in the designed house, but only if the resources or materials needed are available locally or are stored in the storage stockpile.

This way, creativity in the game is much more free and fast paced.

Because right now, what I’m doing is spending countless hours harvesting and gathering all the materials needed to craft a decoration/furniture I desire and training my villagers to the required professions to be able to enable them to craft the decorations or furnitures I desire, then I spend more countless hours repeating the process until I have all the decorations/furnitures I desire stored in my stockpile. Only then am I able to freely design a house that satisfies my creative hunger.

To sum all of this up, the whole point of “designing” my own building was basically to draw up a theoretical blueprint of my house, and without first hand access to all the decorations and furnitures in the game, it limits my ability to draw up a blueprint to basically just placing clumps of rock or wood called walls and floors.

Bonus:
You could also make it so in the menu, you could switch between modes when you select “decorations” or “furnitures” to show the stuff that you only have or all the stuff in the game at once.

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nope, it goes by what the crafter can make at that time, and lvl. not whats in the stockpile. They will que the items if he can craft it

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My point still stands though, all the decorations and furnitures in the game should be visible and placeable. But not necessarily craft-ready and place-ready at a moment’s whim.

The whole point of “designing” my own building was basically to draw up a theoretical blueprint of my house, and without first hand access to all the decorations and furnitures in the game, it limits my ability to draw up a blueprint to basically just placing clumps of rock or wood called walls and floors.

There are actually two conflicting requirements depending on situation for me though.

On one side: I want to be able to place all stuff when I am designing.
On the other side, I way just want to build something ad-hoc (usable immediately), in which I would like to be restricted to what I can build atm.

Perhaps a toggle somewhere, to toggle between showing all placeable furniture and all which are buildable at that point in game?

As a workaround though, I do my “designing” in a separate “archtect mode” peaceful save game, where I raise the villagers to sufficient level and made a save game I don’t overwrite. I just load that safe game, design my stuff, export it into a template, then quit :slight_smile:

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I said something along those lines in the “bonus” part of the thread.

That’s exactly what I do as well, but don’t you just get exhausted of doing that? Spending countless hours “raising your villagers to a sufficient level” just so you could get a few decorations and furnitures? This suggestion of mine can ease things up to a degree that’s still balanced and fun.

yes. it was pretty tiring. good thing it only has to be done once, though it really take a long time to level all craft to full (without “cheating”). Most of the time, I just limit myself to “low-tech”.

I do hope the dev have spare time to look into this. (well, considering many other issues, this is not relatively urgent… relatively that is).

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Or you can install the debug tools mod, and get that done in a few clicks each.

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I’m talking about adding features to the raw game itself (no mods and stuff), I’m not looking for a way to do this myself. Although thanks for that…

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