Morale and Population

mockup approved :white_check_mark:

please proceed with implementation… :smile:

pretty much loving everything about the way the screen is headed… here’s my CSI-interpretation…

the overview has a highlighted name to imply the basic “state” of the town… a visual indicator of happy and unhappy citizens (i wonder if that will that expand to match the towns actual population, or will it always be X number of “heads”, shaded to match the morale)…

the citizens tab would likely have the detailed list of your citizens, their current moral and associated gossip that is affecting their state… click the name to “jump” to them perhaps? :smiley:

the inventory tab will perhaps list all the “work” in flight (goods being crafted), as well as stocks of goods (food, chairs)?

the banners represent (the number of) various citizen types?