It seems to be fairly simple to add recipes, workbenches, and jobs. But is it curently possible to do anything more advanced with the crafting - basically just taking advantage of the menu but changing most of how it works?
- Recipes that take no ingredients? It seems like this should be possible, but I wanted to check.
- Calling code as a result of crafting? From what I’ve heard, it should be possible to detect if an item’s in the world, run some code, and then remove that item, but is there a better way?
- Changing how the crafting time is calculated for a specific job/workbench?
I have a particular misuse of the crafting system in mind for the mod I’ve always wanted to make (the musical instruments from my old voxel modeling thread) but it seemed like these might be nice for other things, too. I just wanted to see if anyone knew whether any were possible already before getting my hands dirty with modding myself. Or if it would be better to start from scratch instead of poorly hacking it together with the crafting system.