[Mod] Settlement Decor Mod [Download available]

#266

Please, rework your mod for 21 alpha. I cant assign my gardener =(

1 Like
#267

Should now work with Alpha 21 let me know if there are any other issues.

4 Likes
#268

Well done!

1 Like
#269

Hi @The_M, thank you for updating!

I found some issues during the play.

As shown in the picture, the text are not displayed correctly.
And the plants are not at the right position, the left side is litso grass and the right side is ember plant.
I didn’t check all of them, so there may be more.

The tool icon is missing, and the description of the requirement can be simplified.

1 Like
#270

I found another item, Foxfire Slime. It has problems with stockpiles and is only stored on places with “All” enabled.

Have fun, Kyth.

1 Like
#271

Hello here. Nice mod! I just released a compatibility patch between Settlement Decor Mod 1.14 and Better Stockpiles 0.21. Check it out!

I have encountered some problems during the making of the patch. Some entities don’t have their .json files formatted properly, like the plants and plant resources (pod, slime, stem, pollen) with wrong material tags. Also the lanterns have the “light_source” material tag missing.

6 Likes
#272

Just encounterd an error while harveting litso grass, and the hearthlings just fall into an infinite loop in harvesting them…

release-703 (x64)[M]
std::exception: ''settlementdecor' has no alias named 'litso_grass_pod' in the manifest.'
stack traceback:
	[C]: in function 'create_entity'
	radiant/modules/entities.lua:24: in function 'create_entity'
	stonehearth/ai/actions/harvest_crop_adjacent.lua:98: in function '_harvest_one_time'
	stonehearth/ai/actions/harvest_crop_adjacent.lua:136: in function <stonehearth/ai/actions/harvest_crop_adjacent.lua:127>
	[C]: ?
	[C]: ?
	[C]: ?
	[C]: ?
	[C]: in function 'run'
	...tonehearth/services/server/tasks/run_task_action.lua:143: in function <...tonehearth/services/server/tasks/run_task_action.lua:141>
	[C]: ?
	...
	[C]: in function 'run'
	stonehearth/components/ai/ai_component.lua:595: in function <stonehearth/components/ai/ai_component.lua:579>
	[C]: in function 'xpcall'
	radiant/modules/common.lua:265: in function 'xpcall'
	stonehearth/components/ai/ai_component.lua:579: in function '_thread_main'
	stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
	[C]: in function 'xpcall'
	radiant/modules/common.lua:265: in function 'xpcall'
	stonehearth/services/server/threads/thread.lua:270: in function 'f'
	radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>
1 Like
#273

Yup, I could never ‘harvest’ them either so I just moved existing ones over to my settlement and manually made the hearts pick them.

1 Like
#274

The new update should fix the issues mentioned above.

5 Likes
#275

Apologies if this has been posted somewhere… I tried looking!

But… anyhow everything seems to be working well except the hanging pots seem kind of wonky. Asking my gardener to make Hanging Ember Pots results in Litso pots, Litso pots result in cactus pots… … and infuriatingly cactus pots also result in cactus pots so I don’t seem able to work around it.

Anyway thanks! Oh and I was curious… Gardener being Build enabled, rather than farming like the cook that also comes from farmer? o.o

1 Like
#276

absolutly lovely, just great !!
ty :slight_smile:

1 Like
#277

Thanks for the report. Fixed the issue with hanging pots and as for the gardener being build enabled this was mostly because I felt that farming was something that didn’t often seem to be needed and the gardener also wasn’t vital to a towns survival, which is why I though the gardener being able to build would be better to make it more useful. Though it does make sense that the gardener should be able to farm, so now it can farm and build :grinning:

3 Likes
#278

Whee thank you!! That’s… actually a big help; my setllement kind of ballooned and they’re having food troubles a smidge.

2 Likes
#279

@The_M I love this mod, thank you.

I do have a question if you don’t mind. Is it possible to get fine objects added to the carpenter’s crafts? Especially the windows, doors, and beds? LOL All of them, really.

I love the different colors that are added to the base game items when a fine one is produced.

3 Likes
#280

Thanks, glad you like the mod. This is definitely something I want to do in the near future as part of a large update to the mod.

6 Likes
#281

Yay! :jubilant: I can’t wait.

#282

Hi, nice mod but i got a problem…
I can make shovel for the gardener, but there is no icon in the change job menu to chose a gardener.
I have turned off all other mods, but it still not show up.

It show up grayed in the crafting menu.

#283

Make sure you have the latest version of the mod. Cause mine is working fine.

1 Like
#284

I think, version must be A21+ , not only A22.

#285

Downloaded the mod yesterday from the first post, to be sure it is the latest.
Have also start new game, but it is the same, garderner icon missing.

It looks like there are more job icon missing, i have installed painter and enchanter mod, they to are missing in the job menu, and are grayed out in the crafting menu.

I run latest build in steam beta tab, do not know if that have anything to do with it.