Download:
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mod_repairer.smod
Place the downloaded file in your stonehearth/mods folder.
Description:
This mod purpose is to fix other mods.
Mods affected:
Amberstone and Orc Job Expansion
Fixed models for Cloth Padded Helmet and Leather Helmet used for Footman job of Orcs, and Rabbits
Rabbit Weaver gained missing animation
ACE compatibility
Fixed zombies and vampires biting and plaguing everything that had health (e.g. doors) which would throw errors
Made clerics imune to their plague.
Fixed its Iron Lamp crashing the game
Wall items will not block templates construction anymore.
Item prices balanced. (there was extreme cases of items costing 2 wood and being sold for 200 gold…)
Scarecrow collision box fixed
Fixed error message about honey item.
Fixed not being able to craft its barrel with ace active
Unlocks its Ascendancy recipes for all mod kingdoms
Kai Monkey’s "a few more landmarks
Its landmarks now appears for all biomes
Pacifist and Barbarian traits will not bug the job trees anymore
Divine Soul trait compatibility for ACE mod
Paladin passion trait will not bug people that can’t be on that job
Fixed them blocking the Northern Alliance town progression
Fixed their town progression campaign and mason recipes to make their Shrines and be recognized for their completion when placed down
Fixed female Elven Helmet model (Knight job)
Added ACE Farmer crops when ACE is enabled (Berry Bush, Apple Tree, Chestnut Tree)
Fixed bugged hairstyles making everyone look the same
Fixed models, icon, images and text for Blacksmith recipe menu items of Elven Weapons and Armor and Paladin talisman
Adjusted paladin.lua trait script
Adjust color of dock and town image to look customized
Reduced dropped clay and stone from dirt, it was way to high and affected mining table for all biomes
Fixed harvested item from Bushbunny monuments to be coarse fiber
Recipes will not crash anymore when ace mod (with its smartcraft option) is active
Fixed error from goblins not having the required animations
Patrol walk animation fixed for males, to keep eyes showing when happy
Nordlings will now properly accept miner job recipes (miner talisman and equips)
Compatibility with Settlement Decor mod to accept the gardener job
Settlement Decor plants can now be seem on Midgard Forest and as crops for their farmers
Accepts Candledark recipes without errors
Added Blacksmith recipes that come from Glassworks mod when it is enabled
Fixed missing biome and monsters (normal/hard difficult) images
Fixed missing seasons and weather.
Arctic skins for items and mobs.
Fixed broken models.
Fixed barrow_sword raising errors
Fixed ancient pine trees in taiga not being harvestable
Fixed missing biome and monsters (normal/hard difficult) images
Fixed missing seasons and weather.
Arctic skins for items and mobs.
Fixed ancient pine trees in taiga not being harvestable
Fixed missing seasons
Added landmarks
If using ACE mod, added plants from the Temperate forest
Fixed missing seasons
Added landmarks
If using ACE mod, added plants from the Temperate forest
Fixed it bugging all pelts in the game
Fixed missing seasons
Desert skins for mobs and items
Added landmarks
Fixed mountains only dropping rock, now drops clay as expected
Ace stuff and compatibility (new weather, trees, landmarks, etc…)
Fixed it not working fully when used with ACE
Balanced door crafting time
Replaced recipe ingredients to be compatible with ACE changes
Disables itself when ACE is active (else it errors), so it lets ACE do all its job
The Great Ziggurat of Ur (Landmark
Fixed issue where it made other landmarks glowing red in other biomes.
Fixed Painter exploded/broken outfit
Fixed compatibility error with ace+lostems mods
Adjusted painting models to be placed on walls anywhere. All 10 Paintings
If you have found an error in a mod, report it to the mod author first.
If the mod is abandoned, report it here and I may be able to do something for it.