Agree. I’m getting old and my English is not very good looking .
Haha, I should have tried to question whether you meant colours or dyes.
I took you literally and thought you meant actual colours around the place.
Ok… all you native speakers are confusing me now and I am not sure anymore which word is right. What a difficult language you have ^^.
Please educate me…
Dyes are the fluids which you can use to color / colour (see how difficult it is!) stuff and color / colour (uff) is a chemical attribute of an item, right?
If this is true, I mean both. The mod should manage a color map, with colors a users could use to dye stuff. To activate a new color however, he would need to find dye in the world. Sounds weird to me to find a “color” in a treasure chest or to hear something like “Look, this troll just lost his green!”.
likewise, but after the re-read and new example, i understood it to mean dyes… guess i should refrain from the early afternoon daiquiris…
Yer I’m claiming tiredness.
I genuinely thought you meant like colour tiles. And I imagined them spinning around your screen and being like this magical thing you’ve occurred.
Perhaps we should make a mod guys, the game is completely grey scale, you go around, find colours and every colour you find is added to the game.
I’m leaving, and I’m taking my bad ideas with me.
Ok, that is definitely not what I have had in my mind . But a cool idea somehow… enjoy the rest of today.
Well, I don’t actually dislike the idea, especially as a mod if not having the colors you want seems like a bad idea to the community or devs. One way to have it work would be getting dye from intelligent creatures, whether by mercantilism, or by blatantly robbing them for their sweet dye.
Another way would be specifically seeking out plants, animals, and minerals that had interesting colors and having your naturalist/clothier type villagers process them into dye. Historically, for instance, the aforementioned purple dye was a luxury because it only naturally occurred in a certain species of predatory snail that only produced tiny amounts of the dye. So in that case, you would have fishermen or divers seeking out snails and getting a small amount of nifty dye for a lot of work that you could use yourself, or sell for a lot. (It was recorded as being worth it’s weight in silver in a lot of markets.)
Of course, this is fantastic to some degree as a game, so you could say, hunt down pixies or fairy dragons or some rare herb to get your fancy color. Of course, going from the design goals that would maybe cause you Problems if you over played it.
It’s also possible we could have dye cash crops like indigo.
Again, only if we wanted to make it an actual effort to get color. People might simply find it more “fun” to be able to do any color they wanted in their game, and that’s alright. If that’s what people have more fun with, then that’s what we should do.
Although personally, I do tend to think that it might also be fun to have standard colors that you just naturally get with certain kingdoms, but if you want fancier variants of clothes or more luxurious stuff for elite members of your society or trade, you should have to work to get mats for it. Both in the sense of better cloth and metals, and stuff like dye.
Or again, maybe that’s not fun. The increased cost of the item in general could absorb the “work” and expense in general of the fancier stuff.
if we reference the weaver post again (or was that in another topic?), we can see that there are definitely going to be options to shear sheep for wool, and in some form or fashion, dye that wool various colors…
Voxelpirate
Color = red, green, blue etc
Dye = liquid that makes cloth colors
Paint = Color you put on a house or art
So like a Guild Wars styled dye pack thing?
Exactly! Now that you mention it, this would be a clone of the Guild Wars 2 dyeing-system.
Ooh, thanks for being diligent. I didn’t see that post.
And to add to the topic, they mentioned in the last livestream that they were considering it, but possibly more for elite characters or items that were not clearly part of the base look and color scheme for units, since blue and red equals carpenter, and green equals worker, etc.
I can also imagine it being relevant for houses like people say, and flags, for instance. You want a distinctive colored flag, you work on that. But if you just want something plain, you could do it without dye.
So, basicly, you’re suggesting dyes to be added in-game?
i love @Geoffers747 thread…
Can you customise the appearance of buildings as well? 1 - Livestream - 1:52:40
“Yes … eventually you’ll be able to choose the materials for the
floor, the walls, you’ll be able to choose different patterns for the
roof. And then you’ll be able to paint your walls through crafting, so
lots of customisation.”
Salutations!
Why not see if there is a dye shop that can be implemented in the game, then all you have to do is import the creation from the Qubicle. (like OBJ. life) Then import it in to the dye shop so you can color your item like you color in Qubicle.
-Wizard Max-
Well I imagine that the herbalist could be put into play here. If they don’t implement it I’m sure you could just mod in dyeing or paint recipes. It’s all up to the community. I prefer the crafting dye system but I have played guild wars and enjoyed their “finding” dye system as well. The only detriment is you don’t always get the colors you want.
Well the way I think about it you would find ingredients to craft dye. It could be a bit permissive about what actually worked, since not every biome is going to have exactly the shade of red you wanted. So you could use varying amounts of bases for certain colors, and varying amounts of other raw ingredients to do a specific color. Or just have generic plant and mineral resources you can gather, and you would require a certain amount to make anything, because the generic resource accounts for having enough of everything to make anything you wanted, either by just naturally including that color, or by mixing it.
I mean, whatever is fun and balanced, really. I know the devs have specific ideas about not allowing you to shoot yourself in the foot too badly by monkeying with essential unit distinguishing color schemes, but again, mods are something that can change things. If you really, really wanted to have distinctive colors regardless of their user friendly goal at the expense of your own convenience, you could do it that way. I expect people might do basic color scheme altering mods anyway fairly quickly, since it’s simple.
Maybe we could have the ability to mess with colors, but only on accessories or what not? Your base outfit would remain the same in the base game, but say you wanted your ranchers to or heck, everyone to have nifty hats. The hatband could be different, or the hat could have an interesting color. But the basic ensemble would be different.
I think of this because some of the potential mods for new appearances based on different cultures or civilizations would naturally see most if not all of your little dudes having interesting Hats and accessories. You’d probably have to come up with interesting ways of distinguishing classes in some too. It would be easy if it was based on a traditional culture that had distinctive dresses for certain castes or social classes, but a society with relatively homogenous dress would be tough. (Especially if you determined it would just NOT be acceptable for them to have colors because the Real version had relatively plain colored outfits or something. Or they only used one color mainly)
That’s actually what I thought he meant when I first read the topic… It WOULD lend an interesting “Evoland”-esque effect as the world slowly evolved more color…
As mentioned, I did not… but to be honest, I also start liking this idea even more (as it is more innovative than a simly dyeing-feature) .
To be honest, that idea just appeals to me more. Dyeing? Meh. Its a pretty tame concept. But a complete visual change to the game? Its not for everyone, but it sure as heck is interesting!