Mod-Idea: Color Gathering (with back-end for other mods)

Voxelpirate

Color = red, green, blue etc
Dye = liquid that makes cloth colors
Paint = Color you put on a house or art

So like a Guild Wars styled dye pack thing?

Exactly! Now that you mention it, this would be a clone of the Guild Wars 2 dyeing-system.

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Ooh, thanks for being diligent. I didn’t see that post.

And to add to the topic, they mentioned in the last livestream that they were considering it, but possibly more for elite characters or items that were not clearly part of the base look and color scheme for units, since blue and red equals carpenter, and green equals worker, etc.

I can also imagine it being relevant for houses like people say, and flags, for instance. You want a distinctive colored flag, you work on that. But if you just want something plain, you could do it without dye.

So, basicly, you’re suggesting dyes to be added in-game?

i love @Geoffers747 thread… :smiley:

Can you customise the appearance of buildings as well? 1 - Livestream - 1:52:40

“Yes … eventually you’ll be able to choose the materials for the
floor, the walls, you’ll be able to choose different patterns for the
roof. And then you’ll be able to paint your walls through crafting, so
lots of customisation.”

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Salutations!

Why not see if there is a dye shop that can be implemented in the game, then all you have to do is import the creation from the Qubicle. (like OBJ. life) Then import it in to the dye shop so you can color your item like you color in Qubicle.

-Wizard Max-

Well I imagine that the herbalist could be put into play here. If they don’t implement it I’m sure you could just mod in dyeing or paint recipes. It’s all up to the community. I prefer the crafting dye system but I have played guild wars and enjoyed their “finding” dye system as well. The only detriment is you don’t always get the colors you want.

Well the way I think about it you would find ingredients to craft dye. It could be a bit permissive about what actually worked, since not every biome is going to have exactly the shade of red you wanted. So you could use varying amounts of bases for certain colors, and varying amounts of other raw ingredients to do a specific color. Or just have generic plant and mineral resources you can gather, and you would require a certain amount to make anything, because the generic resource accounts for having enough of everything to make anything you wanted, either by just naturally including that color, or by mixing it.

I mean, whatever is fun and balanced, really. I know the devs have specific ideas about not allowing you to shoot yourself in the foot too badly by monkeying with essential unit distinguishing color schemes, but again, mods are something that can change things. If you really, really wanted to have distinctive colors regardless of their user friendly goal at the expense of your own convenience, you could do it that way. I expect people might do basic color scheme altering mods anyway fairly quickly, since it’s simple.

Maybe we could have the ability to mess with colors, but only on accessories or what not? Your base outfit would remain the same in the base game, but say you wanted your ranchers to or heck, everyone to have nifty hats. The hatband could be different, or the hat could have an interesting color. But the basic ensemble would be different.

I think of this because some of the potential mods for new appearances based on different cultures or civilizations would naturally see most if not all of your little dudes having interesting Hats and accessories. You’d probably have to come up with interesting ways of distinguishing classes in some too. It would be easy if it was based on a traditional culture that had distinctive dresses for certain castes or social classes, but a society with relatively homogenous dress would be tough. (Especially if you determined it would just NOT be acceptable for them to have colors because the Real version had relatively plain colored outfits or something. Or they only used one color mainly)

That’s actually what I thought he meant when I first read the topic… It WOULD lend an interesting “Evoland”-esque effect as the world slowly evolved more color…

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As mentioned, I did not… but to be honest, I also start liking this idea even more (as it is more innovative than a simly dyeing-feature) :smile:.

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To be honest, that idea just appeals to me more. Dyeing? Meh. Its a pretty tame concept. But a complete visual change to the game? Its not for everyone, but it sure as heck is interesting!