I took a look into it.
It might work but this is not really the preferred way you want to add a mod. Directly into the core files overwriting stuff. It will break with every update. And overwrites any updates Radiant makes into these files.
As a first word I wanna say don’t get discouraged by the amount of errors. All modders, including me, made these in the past and occasionally still make them. I guess it is part of the learning process
But if you understand the errors you made, you know the json modding for a large part.
I found a few things:
In your manifest you miss comma’s. behind bush_bundle, oak log.json and initial_crops.json
I dont know what program you used to write the manifest, but maybe use a program like Sublime text 2.
And/or http://jsonlint.com/ to check the code.
You have spelling errors in it. corp is not the same as crop. easily to mistake but unreadable by the game.
Capital letters matter. Bush_crop is not the same as bush_crop.
bush_crop/ at the end does search for a bush_crop/bush_crop.json. Since you named the file Bush_crop.json it cant find it.
Also I would advise to not do duplicates in the aliases.
Since you use a mixinto you need to refer to the exact stonehearth file:
This does not work. stonehearth:bush_crop searches for a bush_crop alias in the stonehearth manifest. Not in your mod manifest. Since there is no bush_crop alias in the stonehearth manifest it does not work.
You need to replace stonehearth with your mod file name:
That’s right. But I doubt the author can help you - he hasn’t posted since 2014.
There are several ways to obtain wood in the game, including chopping trees, buying from traders (including traders summoned to trader stalls) and stealing borrowing it from goblin camps.
I created a mod that adds the ability to craft a log pile and a stone pile with just one resource. So then you can place it, harvest it and get 18 back. If you’re interested I can convert to a smod and post a link?