I use version 18.0, 3116.
A18-3116 (x64) adding characters cause it wants more then A18-3116 (x64)
Thanks again for letting me know! (=I don't know what could be causing it at the moment though.Thinking it might be location dependent, when "random_location_names" chooses between Mindolluin, Ered Nimrais or Anduin.
-I'll look into it ^^
Yes, I will add more to the mountains and hills!! ^^Have been looking at this for a while;
Painting by Ted Nasmith
ok this shouldnt give such probs ^^ at first @Heureka and @Unatan2 do you use old saves or have you generate complete new worlds?
can you give me a savegame where this issues appear so i can check the infos with me debugtools xD
also @Vargbane you havent add model orange2 and why do you have a sapling into it? and in the manifest is a call for a script which not exist xD
Aha! The orange oaks! I totally missed that! ^^)
Hmm, about the sapling..I first tried to add autumn saplings, but that didn't feel right.So I was thinking if there is a way for regular oak saplings to grow in the autumn colors?
just override the original oak tree in the manifest - i will look into it to ^^ but first the harvest issue xD
ok first issue what i see on fist try - its all the same tree size and if i select them they dont give some infos - like this is an oak tree ^^
I started mine yesterday.I do not know witch file you want, i can zip latest autosave, but do not know where to send it..
ok when its a fresh start - this info is all i need ^^ thx!
ok first issue fixed - names will be shown now - i dont know why but the trees were not into a18 style ... this could give the issue so next issue why there only spawn small oak trees xD
ok do you want this because its set to only single spawn not dense?
perhaps a little to much? xD
@Wiese your magnificent!
Your help is indeed warmly welcomed!
Strange, I must have created some form of 'feature' along the way ^^The trees spawned good before, but I see the problem now.
ok this looks better or still to much large trees?
Naah, a bit maybe ^^ hehe
This looks good!
Oaks near the foothills, and riverbanks, that's perfect! ^^
Is this fixed? the not being able to chop down trees?
should be ^^ but i dont know if you need a new world or if it will update the trees in an old savegame ^^
Right now during the Alpha stages, once I run into a bug that stops my game I start a new map or if I remove some area I didn't mean to and can't patch it
so with the new version 3.24 and a new world it happens again?
Does the biome work better now? (=