This idea has just flow through my mind for about 12 minutes but i want to make a topic about it because i think it is so important and seems like not so many people talk about it.
If you had played Minecraft with mods for a very long time i’m sure you will know the mod name “Geolosys”. It basically change the way the world create ore from random generation to generate with a proper order, in suitable biomes. Now this is the main part, i’m wonder if we could try to replicate the feature that “geolosys” has gives us in Minecraft to Stonehearth and upgraded it to a completely new level. I had several ideas right now, some maybe very fun, some will make you unhappy for a little bit and some i think it is worth to try.
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New ore generation system: The O.G system now won’t be the same, hearthling now will have to go around several areas to prospecting what kind of minerals they have there and how big it is (this action can be done by the worker and can be activated through the harvest gui). Pros: Encourage other players to expand their town in order to set up some new camp to mine the veins . Cons: make the hearthling and the mining areas become vulnerable at the enemy attacks (since you can’t split your army into small groups and go protect the areas while let the main town unguarded).
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New ores: Since the O.G systems will be changed, we should add some new ores to the game too, i’m not talking about a whole new ores like diamond or redstone or something like that, i’m talking about new type of ore based on the current one we have now, for example: in Stonehearth we only have one type of iron ore, now with this mod we will have more type of iron ore beside the default ore, like hematite, magnetite, limonite or siderite ore. the default ore now will be considered as limonite and will need 2 ore and 1 wood to smelt, siderite take 4, while hematite and magnetite is iron-rich ore and only need one to smelt (however you will need some special chemical to smelt it, and a skilled blacksmith can use this ore and directly turn it into steel), copper will be more tricky since they have like 12 TYPES of different copper ore, but we may focus on 3 type of copper ore-Chalcopyrite (poorest-need 4 of it to smelt), Malachite (default) and Cuprite (richest), tin will only have one type-cassiterite (default), gold won’t have any type ( i’m really can’t explain why, just ask google) and silver will have 3 type- argentite (default), cholargyrite (poorest) and galena (richest).
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New recipes: the blacksmith hammer now can’t be crafted with some copper ore, some stone and wood anymore, you will need 2 copper ingot to make the hammer, yes i know, there is no way you could get the 2 copper bar without a blacksmith (except trading and raiding the enemy’s camps), that why mason/potter will have some new recipe and new workshop: the stone/clay pit furnace! What it does? It simply allow our mason/potter to create some very basic metals (copper and tin, bronze is not allowed), which allow them to create some basic metal tools (like the hammer ), but beware, the furnace took a lot of time and material to create some metals, if the blacksmith only need 2 default ores and 1 wood to make a metal bar, the mason/potter will take 8 ores and 4 woods to make only one bar of metal, this featured will be applied to every type of ores except the richest type (poorest will take 16, default will take 8 and so on).
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Miscellaneous idea: since the way to mining and processing minerals have become much more complex, i think the reward should be fit with the effort we have made, and becase of that, all tools, weapons, refined metal items and minerals should have a higher value (more like double of it default value) at the trader’s market, like that you will have more encouragement to keep developing your metal industry.
And that is, thank you to everyone who spend time to read this topic, i know it is a very long and boring topic (maybe have some grammar problem too) but this is just an small effort of a guy who tried to develop this game and make it much more fun and excited.