I’d really like to see one-block fences and two or four block gates. Wouldn’t two-block gates be perfect for stereotypical saloon doors like these?
I’d also like to point out that I couldn’t find a real picture of saloon doors, so this is actually a picture of a saloon door picture on a regular door, which is insanely cool. I don’t need this in the game, though.
You can mark land as a mining zone, and then suspend mining without removing the mining zone. This gives you a visible [in the design modes] marker of the grid’s position. Admittedly this is a bad “solution”, to the point of where I would not consider it a solution.
Single-block mining would require you to mark every single block if you mine off the grid. While the current system lacks precision, it is pretty fast to set up a large mining zone. This is a better solution, but not the best.
Currently, the world is set up using a grid of 4 by 4 cubes, horizontally seamless, and a gap of one cube vertically. I’d want to see an option to divide the 4 x 4 cubes into 2 x 2 cubes and 1 x 1 cubes [still keeping the gap] and then being able to change the grid’s XYZ offset, both for mining and the slice view. Want to offset a 4 x 4 x 4tunnel 1 - 3 blocks horizontally? Easy. Want a 6-tall tunnel that you can build walls in? Create mining zones at the default Y offset, then shift it up two and make more mining zones. Want an odd width-tunnel? Create mining zones, shift 1 or 3 blocks over, and create more. Want arches? Create 4 x 4 x 4 mining zones on the bottom, and 2 x 2 x 2 mining zones offset one to the right and 3 - 4 up, for example.
@RepeatPan Why must you post a better solution before I can even finish writing my suggestion? Your method still doesn’t allow for different starting or ending heights, though, so I think my offset suggestion is still worth posting.