I took a break from the game for awhile and I can say I love all the new changes that have been made. The combat is by far more exciting now and you have to put more thought into pleasing your hearthlings, which adds character to the game.
A few things I didn’t like though was the new pet companion trait, spawns a pet with the new hearthling, but it just sat outside the town until killed by monsters. I couldn’t get it to come inside even opening gates and tearing down walls.
Also I think certain traits should be tied to a certain level of stats. I got a hearthling 1/2/1 with stamina being his highest. Yet the hearthling wanted to be a blacksmith. Yeah dude sorry but you don’t make the cut. So now I’m left with someone who’ll never be happy.
I think the happiness system could use a little work. All too often I found long standing negative modifiers, but nothing I could do to get some positive modifiers going. Shared room, check, build private house, not enough room, check, make bigger private house, neutral, ok. It was more of just trying to keep the negatives to a minimum.