For me, an equally important point to game mechanics is lore/story. I need to be immersed in a world that draws me into it, makes me WANT to play and WANT to be there. It doesn’t take much - Civilization has perhaps one of the most compelling environments ever, yet it’s simply a strategy game that tells you to “Conquer the world!” Another great game is King of Dragon Pass (if you haven’t played it, go to GOG.com and download it NOW! I got it last year and it is easily one of the BEST games I’ve ever played). It gives you a lose lore set in an expansive fictional universe - you are one of several clans who ran away from the evil Pharaoh to the valley of Dragon Pass and are charged to lead that clan into developing a tribe by allying with other clans and then eventually forming a kingdom out of all the tribes/clans in the pass. The Lore then forms a structure around basic quests, trading, and exploration, all while allowing you to take your tribe/clan in the direction you prefer. Although you can sense the Lore is much deeper (it’s based off of a table top role playing series, ala D&D), it is only just enough to make you immersed in the world. That’s what I’m hoping for at minimum. As someone who LOVES stories, I wouldn’t mind something more elaborate, but I think something beyond that could hinder the sandbox nature, “do anything you want” style of game.
TL;DR: What sort of lore/story do you want in the world of Stonehearth?
On a related note, what sort of world/story do you plan on creating with mods?
Future topic that we’ll discuss later: possible religions and magic!