What caught my eye was the art design. Though it has been compared to Minecrafts boxy style, I think it has greater affinity to anime chibi style. That got me into Steam Greenlight which brought me to Kickstarter where I learned these were two guys working in a room of a house. (Hooray for Stephanie joining them later.) I viewed the prototype video which showed that not only do these guys WANT to make this game, but that they have a solid understanding of HOW to make it. And when I heard about the scripted encounters and saw the potential for having actual progression in a survival game, the possibility for cooperative multiplayer, and that it would run on a Mac, I was sold.
I love how everything about this game is warm and inviting, from the chibi style, 16-bit inspired art, to the upbeat background music (including lively battle tune). Seeing this game and hearing about the proposed “ant-farm quality” makes me feel that when I sit down to play, I’m going to be greeted by villagers who are happy to welcome me into their homes.
I am so excited to see how my interactions in the game will influence how the game responds to me. Having played Minecraft, I’ve been frustrated that once you have survived the first few days and you have your basic supplies there is nothing to really play in the game except a sophisticated paint program. Watching people play other survival games like Towns, Gnomoria, and Dwarf Fortress, I have lamented the same failing that when the basic survival is reached, there is nothing more to do in the game except start a new game in a new world and do it all again. (Maybe less so in Dwarf Fortress with its persistent world.) Stonehearth has the potential to feed you new situations in a dynamic world that reacts to how you play.
I’m also really happy to have a game that my wife could really enjoy playing with me, which had been a discouragingly fruitless search previously.