Summary:
Soldiers use disadvantageous paths to reach destinations
Steps to reproduce:
-
Have a large square like obstacle (terrain in my case) that is easier for fast enemies to circle around, rather than to break through
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Have guards that can open the gate, thus making the trip behind the enemies more beneficial, than the path leading in front of them
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Command the guards to attack the enemies
Expected Results:
Guards run against the enemies, not behind them
Actual Results:
Guards run behind the enemies making a giant carousel and exposing the citizens to attacks
Notes:
How to read the photo below:
The village is in the middle (with the campfire and storage yard) and is two chunks higher than the rest of the terrain, thus the stairs leading up near the farm. NOTE! all of the action described in this happens in the ground level.
The enemies came from the forest in the up left corner and where aiming to reach the storage yard
Red box is where the enemies where when I issued the attack command.
Red line is the path the enemies took in order to avoid the gate, the enemies where wolves or saplings, so small that the trees hid them in the photo
Blue box with stripes is the farm field the guards patrol at = Their starting location.
Black is to show the direction the guards are running, which through the gate in the stone fence, guards are the white outlined dudes near the black arrow
Attachments:
Version Number and Mods in use:
The latest edition, no mods
System Information:
Operating System
Windows 10 Home 64-bit
CPU
Intel Core i5 4460 @ 3.20GHz
Haswell 22nm Technology
RAM
8,00Gt Single-Channel DDR3 @ 798MHz (11-11-11-28)
Motherboard
Acer Aspire TC-705 (LGA1150)
Graphics
Acer K272HL (1920x1080@60Hz)
2047MB NVIDIA GeForce GTX 750 (Sapphire/PCPartner)
Storage
119GB KINGSTON RBU-SC150S37128GD (SSD)
931GB Western Digital WDC WD10EZEX-21M2NA0 (SAT)
Optical Drives
MATSHITA DVD-RAM UJ8HC
Audio
Realtek High Definition Audio