and here is the save file (ofc, i removed the error too fast to be read, but you can pause the video when you see it
(added note - also if you back-track a bit, you should also be able to see that it will not lay a template which was saved from another user when we had a [multiplayer] game - i do not know if this is related?)
Haven’t seen you clicking on it at 34:04, so throughout all the video, the building name is “3”, as seen at the top left, so everything is part of the same building. If you see this screenshot at ~35:43, you can see that the building blueprint is highlighted on the top-left. If the road was a new building, this house would be dark grey.
oh ok… maybe if that could be added as some kind of in game tutorial (or that would be obsolete once you remove the old builder - which would be when?)
this is the issue (and i bet not just myself) wheni see NEW on the building menue… it means new building (ofc maybe logic dictates it means new Builder but that should be better seen - personal opinon)
The old builder will remain in the code (though not in the UI) as long as we need to load saves with houses in progress from the old builder, or place templates made in the old builder. So potentially forever
The base game’s old building templates have sometimes exploded on me while playing multi-player, so I’m personally looking forward to it being removed from the UI. Templates for the new builder probably need to be sorted out first, though.
I wouldn’t mind it being gone entirely i think we should just forget all old templates and move forward on a new stable builder to reduce problems. Perhaps keep a steam version that has the old builder as a steam branch if anyone really needs it
I guess she is talking about building already in the map, not those in our template list. The template list will probably carry over to the new builder automatically. But the buildings in the map will error out without the old builder, ruining the save file.