Nice work man, its really looking awesome.
Tx!
Now a little break with the boat model. Need something squared and for a boat that’s not so easy. After some tries, I think this concept should work:
Next to the boat model, I need some kind of sticks and perhaps a ring I could fix on the pillards…
Off topic, just discovered the new materials in MagicaVoxel and they are quite amazing!
Back on topic, so now I must dig on how to do the mods for the different elements. One question I worry about: would it be possible to drop an item on water? In theory no, the item would sink but I may cheat a bit with a boat model with a vertical offset = to the level of the water… That’s the plan…
[quote=“Beatrice, post:62, topic:15480”]
would it be possible to drop an item on water? In theory no, the item would sink but I may cheat a bit with a boat model with a vertical offset = to the level of the water… That’s the plan…
[/quote]you could possibly make it a wall item (like wall mounted lanterns and signs) and attach it to the docks that way, but that would come with the limitations of having to have a dock beside it…
This is amazing. I can not wait to see the boats
Please keep posting.
You also have traffic jam
@Beatrice, I think that your savefile won’t work without your mod.
I’m guessing that the colors are also stored in the savefile, and since they don’t exist in the default palette in the game, it would throw errors.
Amazing work here! And I love your MagicaVoxel renders too
I once tried it but couldn’t figure how to make good renders, and the controls are a bit hard to learn. Also, when importing qb files there, the palette gets swapped to the one inside the program, and I don’t know how to workaround that.
[quote=“Relyss, post:67, topic:15480”]
I once tried it but couldn’t figure how to make good renders
[/quote]you just gotta play around with all the available options. if i’m not mistaken @Beatrice is using the “metal
” option to get the super shiny and reflective finish.
[quote=“Relyss, post:67, topic:15480”]
and the controls are a bit hard to learn.
[/quote]imo there easier then qubicle.
strange… whenever i open a .qb in magicavoxel it gives me the color palette of all colors that the model uses.
Not in the last one (the boat) because it’s the latest version with new glass and emissive material! These are really hot! Go try them!
wait, there’s a new version!? well… i guess i better get it.
@Relyss, Tx, once I have enough “material”, I’ll post a save so we will find out what is happening exactly.
Boats and sticks everywhere!
Ok, I keep the ring for later and will move on with more building now…
Btw, @Relyss, apparently the colors are saved into the save file, I tested out loading the map without the color mod, they are not available anymore into the building manager but existing houses are just fine. Cool.
thats beautiful
[quote=“Beatrice, post:72, topic:15480”]
Ok, I keep the ring for later and will move on with more building now…
[/quote]definitely looking forward to more buildings!
Omg, just got a vision… I want water plants… nenuphars… and frogs… and fishes… and anacondas!
I wish I could hit the like button more than once
no love for da crabs…
Well that vision was kind of tropical so… no, no crabs… sorry!
If you wanted a boat model I could’ve tossed you mine If you need any model work done I’d be more than happy to converse and cooperate
@Pandemic, many tx for the proposal but right now, all this map is a way to test and learn more about SH and modding so if I don’t do the job, how will I learn?
Anyway, once I’ll be enough confortable with the modding mechanisms, I’ll be in touch for something if you have some time to devote to new adventures!