Extending the village…
wow, beautiful place so far!
also, i love that tiny little hut.
I hope you know what it is!
at first i didnt think about it, but after a moment i realized what it was
@8BitCrab, just for you:
Still have a 50% lua glue on this game and I don’t like it that much.
As I found a very interesting map and I will do a few more tests with water before continuing, so bare with me if I don’t update the thread in the next hours.
@Beatrice > can new hearlings join the town? Do they swim to reach the island?
Until I haven’t done the link to the shore I decline any new citizens. SO I can’t answer you right now but I will next time I open the game (on break now! ).
WoW, nice one.
You should upload your saves, so that the devs can take a look on the ai behavior.
@daddy, give me more time to answer your question, I’m building from scratch another map because the lua glue on the one above is probably due to a mess I have done at the high ground lakes. And if all goes well, @groms, yes I plan to share it but once it is good enough! And for info, on the new map I may end with a city size lake!
Here is the new clean map without any bad lua glue! Almost two days of fighting but now there is room for nice things!
Tomorrow I’ll restart the buildings, at least…
That looks awesome! How many blocks deep are you mining the lake?
@Boulderboy, to get it the larger possible, it wasn’t a good idea to dig too much (deeper = much more volume of water) so here in general we are at -3 from ground. This isn’t much but the important was to have enough area to build upon…
Good call. I’ve been working on diging away an island to ground-5 blocks and the lakes lose depth very quickly. I think on my next attempt I’ll keep the digging shallower
I think we won’t have those problems once the new water code will be implemented. Really working with water actually is… well I won’t do another map like this, believe me!
lol ,the water errors add an interesting challenge. I avoid any visible waterfalls to eliminate one set of errors and I fill lakes from a single point to avoid the water collision errors. Other than that I basically poke a hole in the dykes and then go do something else while I let them fill for a half hour or so. As long as you let it work slowly it seems to avoid overloading everything
It’s the good time to test a color mod! So unlike precedent screens, now the color palette will be the same in the concept and in the final result:
Now, question, if I use a custom palette (via a mod of the mod by @Relyss) are the colors hard coded into the save file or will they be replaced by a default color if I share the save without the color mod?
Nobody knows about my last question just above?
sorry mate, i dont know… but @Relyss might.
One problem is to keep in mind that each house possess it’s own dock so you need to keep a free circulation for boats…
Anyway things are progressing nicely:
Edit: the pathfinder do the job in the spiral staircase in the tower! Btw, I will need a bell for the top of the tower or a gong maybe…
Still expending and still plenty of room!
Some close-ups. There is still lot to do with details but for now I’m focusing much more on the buildings than anything else. Below, a pedestrian bridge to allow boats passing. One note on this screen, we can see how bad are doing the farmers, focusing on the same work while plants are rotting…
Road signs with light!
The Carpenter’s workshop by night:
And still a lot to do…