Summary:
I have massive lags in building mode for you to fix It’s no small building, I know, but it’s not that big, either…
I’m planing two seperate buildings at once but the castle lagged before I even started the city. To be honest, I started the second because the first was just plain exhausting like this ^.^ And I get some red walls that shouldn’t be red, but I get that all the time, not just in the laggy building. They tend to get red way after placing them, when I plan completly other parts of the building.
The city doesn’t lag, btw. Just the castle.
Steps to reproduce:
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I have some mods installed, so grab them before that and also the unstable-work branch from ACE. I already checked with them, that’s not an ACE problem.
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When you open the savegame, go to building mode, select the castle and grab a door or something and try dragging it across a wall. Doors and windows lag the most. The red walls that make no sense to me should be already there (see screenshots below).
Expected Results:
Actual Results:
Weird red walls, really laggy building, crazy fps drops. No problems outside building mode, though.
Edit: The red walls are usually gone if you place a single block next to them. I don’t want that, though, looks weird >.<
Notes:
I monitored my pc recources, SH doesn’t take more that 6,5GB RAM during the lags, it could eat more if needed. CPU and GPU are idling like crazy (around 20-50% usage), so no problems there. I honestly don’t know what else could be a limiting factor.
Attachments:
LaggyCastleSHSave.rar (5.2 MB)
Version Number and Mods in use:
SH 1.0 r909 (x64 of course)
HomeSweetHome
LostEms
Rivers
SettlementDecor
ACE unstable-work (can’t upload that, zip is too big just grab the newest one from their git, they are usually backwards compatible)
System Information:
i7 3820 3,6GHz
nvidia gtx780
16gb RAM
64win7