Krovikan's Let's Play

A bit late for this episode, however in today’s I get distracted by AI bugs, and record a bit too long. While doing so we get our mason setup.

Another long one, I am really getting bad at tracking the timer last couple episodes.

We start losing our poor militia to the evil goblins. We setup up a graveyard for a place for them to rest as. Time to get serious about dealing with this threat from here on out.

I learned to keep track of time finally :),

We start off by rescuing all our workers from the mine, then finally get our blacksmiths going as we train up two new blacksmiths

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The goblins continue their relentless siege against our Kingdom and in response we upgrade to our soldiers with shields

In this episode we start our mass grave for all those goblins we have killed, and our display seems to insense the goblins as they send in a massive force at us from both sides.

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Posting this late due to cloud stack issues :frowning: but today we reboot a new kingdom, update to the developer builds and start playing around with underground settlements.

Jam packed episode today everyone,we have a lot of fun with this episode dealing with funny little bugs, unfortunately they aren’t funny to our Hearthlings. We also get a lot done in our base furnishing most of our base as well as expanding it.

Boom, crash, and we have to start over… good news we have a brand new build with all new goodies :slight_smile: Unfortunately the goblins are scared and haven’t settled next to us yet :frowning:

Few, after a few tries I was able to get the previous save working :smile: and we don’t have to start over. I do suspect we have some bugs with the goblin scenario. Hope you guys like the the new thumbnail format as well.

In this episode we create a gatehouse and wall to protect our underground village.

Time to finally get our mason up and running :slight_smile: , we also start rebuilding our dinning room so our hearthlings can stop eating on the floor.

New build, new start, we are starting with a bit of a tougher time now that some goblins decide to take up residence next to us.

Going to be delaying today episode due to well, forgot to save, I always save but not today :(. And I lost all my work for today to a crash. Hopefully I’ll have it out later tonight.

The new RC build forces us to start over, so we take the opportunity to fix the gatehouse, our workers head on strike before we finish though.

In this episode, our soldiers take meat shield to the next level as we loot the goblins treasures. We also find some interesting pathing issues due to doors. Yes you can go through doors little Hearthlings!

We have a mission, and if our meat shielded Hearthlings are going to make it, it will require support. Time to have a recruitment drive! And deal with those evil Goblins!

This was a lot harder then it looks, turns out build a statue causes the game to become very unstable, here is part 1 of our new statue we are building to celebrate our armies achievements in defeating the evil goblins.

Bad news, the save got really unstable and I was unable to finish the statue :frowning:. But time for us to try something new based on a viewers suggestion :smile:

This tree build is going to be challenging :slight_smile: In this episode we start building our carpenters hut in our tree forest as some evil goblins come in and mercilessly slaughter our farmer despite a meeting their demands.

We finally figure out what is causing all our issues and are force to start over, a bit of a redesign based on the lesson learned :). Sorry about the quality, YouTube is taking forever to process it to HD.

Looks like the timers in our save file corrupted and eventually caused the entire save to be unusable.

Ahh, I love Treeopia… :stuck_out_tongue:

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