Parkitect is a simulation game where you get to build a successful theme park! Design roller coasters, install shops and thrill rides, and top it all off with incredible scenery and dynamic landscapes. Management is key: youāll have to look after employees, resources, and park infrastructure. Fail at that and face the consequences! Unhappy cashiers might annoy guests, unhappy custodians will leave your park a mess, and unhappy ride maintenance teams will leave your guests a mess.
Weāre approaching this inspired by other games of the genre and our love for simulation games and theme parks. Weāre setting out to create a modern experience with new features and ideas that previous games lacked. Weāre creating a fun, colourful environment reminiscent of amazing theme parks around the world. With that in mind, weāre focusing our visual aesthetics on the cartoony and colorful, while maintaining (mostly!) realistic ride designs.
Resources
Shops require resources to be able to sell something. Youāll have to ensure a timely and efficient delivery of resources to the shops in your park. At first this might mean hauling it by hand, though other means will become available.
Employee Management
Shopkeepers, cashiers and ride operators keep your park running. Just like guests, they have their own needs that have to be fulfilled. Unlike guests, they require special infrastructure buildings to keep them happy. Unhappy employees could cause negative repercussions throughout the park.
Maintaining the Illusion
Guests donāt want to see the ābehind the scenesā parts of your park. Build separate roads, paths and utility tunnels to keep resource transports and staff discretely hidden from your guests. Scenery doesnāt just make the park prettier to look at, but ensures that your guests will never get a glance at the parts of the park they shouldnāt see.
Of course, but every indie game has to do that today. Even Stonehearth wouldnāt feel so great without some fantastic memories about āthe old gamesā like the Settlers, Cultures or something like that. I think itās a good game for talented teams to get some attention without beautiful graphics or the best gameplay/AI.
Agree. Bringing back the best of old games is something I support.
Me too . I dunno why people like 3 less than the first 2. I personally think it is an improvement on the first 2. with families, improved graphics and tons of themed attractions.
Even though bringing back the best of old retro games is good, but I have noticed that many indie titles use the generic retro style of graphics and such, which in whole makes the style repetitive, unless you can add a twist to it, like 3D retro style, like Stonehearth.
What is this gem!? By god, itās a diamond in a pile of cobblestone! I was a huge fan of Roller Coaster 3, and thought it was the best one in the whole series, and I can definitely see some of those elements implemented into this.
Although on the graphical side of things itās kind of lowā¦ Not saying that it would be a bad game due to this, but I would like a theme park sim that was just as amazing or better than Roller Coaster Tycoon 3. This does look more promising than Roller Coaster Tycoon Worldsā¦ I mean an beefed up version of their app is what Iām expecting.
Looks great though, I will definitely throw them $50.
I have a bit of hope in it, but if they really want to step up to RCT3, then they need to improve their game with more features and functionality than RCT3, and improve their graphics by a bit.
Oh yeah, the music in the trailer kind of sounds like something you would hear in The Sims.
66 hours to go, and Iām still donāt think Iām going to back this. Even though Iām not a graphics whore, the graphics look too simplistic, old, and wonky for todayās technology, especially since I heard itās using a 3D Game Engine, which is strange since this game looks like itās in 2D. I also havenāt seen anything that makes it different than the RCT games, besides the āMaintaining The Illusionā thing, which is not interesting at all. Also, I heard that RCT World is coming out early next year, so that is very bad timing for this game.
Hi, Iām from the future. RCT-World has already gone through 2 developers. One quit and is now suing, the other seems to have dissolved. The update blogs were inconsistent, coming every few months or so, only sometimes with an actual picture. For a while, it looked like we might not get anything. It seems to be slightly back on track (a couple blog posts in a month, both with one picture? I know, I can hardly believe it myself!), butā¦
On the other hand, Parkitect is doing pretty well. The developers are actually listening and replying to suggestions and feedback on both their subreddit and on their chunk of <a href="http://www.shyguysworld.com/index.php/board,123.0.html"Shy Guyās World, a roller coaster/theme park building/simulation game enthusiast forum I frequent. Theyāre also giving us week[end]ly updates on their devlog.