Good points.
We could, alternatively, bring a buch of modders together to make it happen. However, I fear the difficulty of code modding has kept modders with the right skills rare in this community. I hope that changes with the upcoming improvements of the modding API.
And then again, a similar strategy could be used for so many feature area’s in stoneheart (a testament to it’s potential, but it would make it difficult to focus!) SO I don’t see it taking off anytimes soon beyond a solo modder.
I think, ideally, PVP would be something both players agreed to, like the trading UI. If all the players wanted a hostile game, they’d just agree beforehand to accept all wars. If players wanted a mostly peaceful game, they wouldn’t. For something in between, deciding if Casus Belli were valid would be up to the players, who’d then agree to fight, as would be making the peace deals. (Perhaps, if players were hostile, “Cease Hostilities” could be an option selected in the trading menu, to make actual peace deals and ensure players live up to the bargain, rather than just agreeing to peace, then making a deal separately.)
Are there any instructions on how to connect to another server when not using Steam? There’s talk of editing the user_settings.json file but I don’t see any lines in there relevant to multiplayer besides max players and a boolean to “allow remote connections”.
Just an idea from another thread. There are definitely ways they could add a fun PvP type of feature without having to resort to Happy Tree Hearthlings.
fun little thing for everonyone to test: you can co-design buildings it seems, by selecting a building a player is building, making sure you both have the same building number in the left top corner, and then getting at it. it takes some getting used to but its really fun! reminded us of the time we made a giant desert city in minecraft needs more testing though.
so far we figured out that it doesnt like both players selecting things at the same time, the block tool and hole tool are our heroes.
edit: odd quirks, sticky selection tools etc are rifle when you do this, usualy selecting the hole or slab/block tool fixes this. lots of RMB-ing also helps. oddly tnough building your entire building out of blocks exept the floors might actually be the way to go if you want to do this.
@Albert some more technical feedback: if you are a mod author and have published to the steam workshop, the game forces you to subscribe to your own mod, even though your own mod is already in the right collumn on the mod files. is this intentional?
(and auto subscribe doesnt work for it, you have to go to your own mod page and subscribe, then you can continue)
EDIT:
also it could be really nice if you could tell your hearthlings to help-build something of another player, for when you want to do bigger builds, or smaller builds faster
@ everyone, important discovery my girlfriend just accidentally made:
multiplayer blueprints DO WORK as long as the host ALSO has your blueprints. same name and everything. !!!
also: if you design a building, have the host select the building and save the template for you, then give you the file after #advanced multi tactics
I got a thread on Steam Friends if you want to check it out and you can put your steam username on it and there other usernames on there that you can add
We were 8 players yesterday i think, but i think we only were 6 online at the same time? @Unreal_Gam3er am i wrong? The hearthlings stood idle in shifts…