You mean crossbows and ballistae?
Yeah but maybe some with explosive inpact thinggies I dont really like the idea of muskets and cannons but maybe they are needed (for pirates and stuff) so if they get added I hope they will have a midieval feel.
Well the early Flintlock black powder weapons were wildly inaccurate and very difficult to reload, Look at a standard flintlock pistol, youād fire it once on the battlefield and throw it away because reloading took to long. There are definitely ways to balance a weapon like that. Keep it truer to the very early black powder weapons and they should end up on par with the crossbow. Maybe give them far shorter range to compensate, so the longbow has a range advantage etc.
Gunpowder weapons were introduced in the late middle ages (medieval), around the 13th Century iirc. Though I have a feeling your more of a crossbow person regardless.
Yeah you got that right all I can say is that if they implent it I hope they implement it an a way that the other weapons still are an option I have played games were I did not upgrade a unit to its final form because he would change from an archer to an musketeer which I most of the times do not like.
They could implement it as different upgrade branches so at some point, your archer can choose to upgrade along an advanced bow/crossbow path, or choose a black powder firearm path. That would fit with their leveling system from what i understand and give quite an interesting choice hopefully
I would not mind that no problems with it in that way.
If they implement it as a tech tree upgrade branch, you could have one unit of musketeers stationed on a particular stretch of wall that needs the most defending with some form of gun rack in close proximity? Maybe have other guys reload? Then just have a load of crossbow men and archers that are easier to deploy where they are needed.
I can definitely agree I donāt want muskets to replace sword or even bows. I think that it would be a good addition to the game though it would add more strategy. If any of you have played total war medevil America expansion I found that muskets were hard to use cause they fire strait rather than bows which arc allowing you to shoot over your own troops some balances like this would be great.
If anyone has ever played AOE2, if gunpowder is put in the game, This is how Iād like it to be done. End game, expensive, hardhitting but not unstoppable.
i think muskets will have the same damage as a bow but they will ignore a percentage of the enemyās armor but they are very slow to load they take about 6-10 seconds to load
basically i think that ranged troop are good at firing projectiles but terrible at melee so swords are not replaced easily also bow have a way higher rate of fire than muskets and becouse of the guns rate of fire the will only get one or two shots so they will have to have melee troops protecting them.and for those who think guns are not lore friendly guns where invented in the later part of the early middle ages also guns are in loads of fantasy games,stories and if you dont want to use them in game then just dont.
I honestly donāt want Muskets⦠Iād love for this to be a medieval type game. Or at least have a choice, if muskets are added it will be like Shogun 2 and FoTs⦠anyone with bows and arrows is gonna get wrecked by muskets and muskets will become the primary weapon.
i would prefer no firearms as well, but they could easily be balanced, to prevent them from dominating the landscape⦠make them have a very low accuracy, long reload time, etc.
I would also prefer a lack of firearms - at least in the conventional sense.
There is something alluring (to me at least) about that pre-medieval style of combat.
If firearms did make their way into the game I would hope they were some unconventional application - like the Magma smithās arm changes into a magma shot capable of firing hot balls of magma at the enemy. Something a bit more āout thereā than a musket, or blunderbuss.
so many options for a joke here, which one to take? nope, taking the high roadā¦
i concur, this would make for a very interesting alternative to a traditional early era firearmā¦
I would like it, if my people were using the flintlock pistols as Amlin described:
Before getting into a fight with a goblin, my soldier fires once at the goblin and then starts to attack with his dagger/ sword. The handicap of the pistols would be that your soldier canāt wear sword, shield and pistol simultaneously so youāre at a disadvantage if youāre fighting against big masses of enemies (no shield = less protection), while the pistol is very effective (ignoring X% of the armor) against little groups / single enemies with heavy armor.
ā60 Minutesā - Wowā¦
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Donāt you insult my trade⦠us engineers can create a machine to tailor for us. We can create machines to do all the jobs. Tell that to the Geomancer, and Magma Smith.
I would quite like them, but only if they had very long reload times ect, like early firearms, to keep them as an alternative rather than better than melee.
I would suggest that ānormalā fighters could use a simple flintlock pistol once before getting into close-combat (and then reload when the fighting is over) and the guys with the long ranged muskets would need a lot of time to reload (8-10 times of the reload of the archer), so theyāre only effective against slow, single enemies. Or you use canons to kill lots of enemies, but they would destroy some of the landscape too, like a crazy wizardās fireball.