The reason is I made some changes to the nodes that wait to start a camp and the one that creates it, to make it easier to spawn in small spaces (else it never spawns in biomes with noisy terrain, like the canyon or archipelago)
As tested in a new game, it worked nicely and in normal biomes the campaign keeps the default behaviours.
But I want to apply it in an ongoing saved game, one that is already trying to create the camp with the old settings, but failing cause it can’t find a location big enough to spawn the camp.
My idea was to delete it and the wait node before it, and then trigger it again so it would grab my new settings. I tried through the browser campaign in the debug mod, but had no success.