Introducing the Harpy!

1: Idle motion 1 and 2
2: battle state(idle)
3: attack 1
4: Idle (re-animated)
5: Moving (re- animated)

total : 6

has just been finished!

i re-animated some thing because it looked a little off…

she could go into the game right now and function well enough,
but i want to finish all of them before the release

No GIF’s
(it’ll take waaay too long to render all those)

2 Likes

Ok then I will be your Padawan when you are ready master animator

3 Likes

Nice animations. Looking good.

1 Like

I am seeing some Z-fighting in that animation.Some around the waist and on the right foot. (See idle flying)

Just something to watch for.

Edit: Noticed you said something about reanimating, ignore me if you fixed this already. :smiley:

No, i did notice it, and i didn’t fix it

z clipping is a bit of a problem, but tom sed that they’ll find a solution, so i kinda ignore it

thanks anyway

Looks incredible. Great work.

1 Like

Animation update!
(1) , (2)
(3) , (4)

[URL=http://www.makeagif.com/CwegzM][/URL]

1: idle
2: moving
3: idle motion 2
4: idle motion 3

– (1) –
(2) , (3)

[URL=http://www.makeagif.com/u9FSGQ][/URL]

1: battle idle
2: attack 1
3: Stun(taking damage)

Sorry for the poor frame rate
i used GifCam for fast recording and MakeAGif. i guess… somewhere was a wrong thing to make that looks so… choppy…

I can’t spend like… a hour just trying to render all of them each in blender, that has a camera with a limited range of sight (for some reason)

And even though they’re choppy, the actual animation does have smooth motions, so don’t worry too much

So i hope you get what it’ll look like

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‘Idle motion 1’ is made, but i don’t heel so good about it
it looks too… stiff for me to be happy with it
and frankly enough, ‘Idle motion 1’ is the animation that i put most time in
because it contains… about 250 frames (or more)

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i haven’t came up with another attack motion, but i also think that One may be enough
So if another animation doesn’t pop up into my mind, i’ll probably go with that one only

Blocking animations didn’t feel like it’ll fit to the harpy
so i’m planning on making a dodging animation, so she will have a chance of avoiding damage, even though she can’t block

Also ‘Idle Motion 1’ was suppose to be a animation where she comes to the ground and rests for a little time (a little)
But the landing was stiff and…, well… ‘Stiff’ i guess
so i went and checked it into the ‘Maybe Redo it’ list (?)
(she might just fly forever if i can’t get it right…)

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Symbol out!

10 Likes

great idea! makes more sense than blocking.

3 Likes