Animation update!
(1) , (2)
(3) , (4)
[URL=http://www.makeagif.com/CwegzM][/URL]
1: idle
2: moving
3: idle motion 2
4: idle motion 3
– (1) –
(2) , (3)
[URL=http://www.makeagif.com/u9FSGQ][/URL]
1: battle idle
2: attack 1
3: Stun(taking damage)
Sorry for the poor frame rate
i used GifCam for fast recording and MakeAGif. i guess… somewhere was a wrong thing to make that looks so… choppy…
I can’t spend like… a hour just trying to render all of them each in blender, that has a camera with a limited range of sight (for some reason)
And even though they’re choppy, the actual animation does have smooth motions, so don’t worry too much
So i hope you get what it’ll look like
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‘Idle motion 1’ is made, but i don’t heel so good about it
it looks too… stiff for me to be happy with it
and frankly enough, ‘Idle motion 1’ is the animation that i put most time in
because it contains… about 250 frames (or more)
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i haven’t came up with another attack motion, but i also think that One may be enough
So if another animation doesn’t pop up into my mind, i’ll probably go with that one only
Blocking animations didn’t feel like it’ll fit to the harpy
so i’m planning on making a dodging animation, so she will have a chance of avoiding damage, even though she can’t block
Also ‘Idle Motion 1’ was suppose to be a animation where she comes to the ground and rests for a little time (a little)
But the landing was stiff and…, well… ‘Stiff’ i guess
so i went and checked it into the ‘Maybe Redo it’ list (?)
(she might just fly forever if i can’t get it right…)
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Symbol out!